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About Me

Found 1,176 results

  1. https://www.pcgamer.com/some-kind-of-dying-lightleft-4-dead-2-crossover-appears-to-be-coming/
  2. Gsync update has secretly been available for weeks in the Nvidia 440.52 beta driver, no update to the TV required https://forums.guru3d.com/threads/windows-10-pro-insider-nvidia-driver-440-52.428574/#post-5711780 440.52 can be found here. This is Nvidia general update to enable VRR over HDMI. Unpack the folder and find setup.exe. You will have to enable Gsync in Nvidia Control Panel as the display isn't officially validated yet. That TV update should come out shortly.
  3. https://opencritic.com/game/8376/indivisible @SFLUFAN Feel free to hijack this thread.
  4. So what’s the verdict on this game? Anybody playing/played it? It’s been on my radar for the past couple of weeks. Yay or nay?
  5. https://www.pcgamesn.com/stadia/negative-latency-prediction This sounds absolutely awful to me. The only reason to do this is if the latency is long enough that the difference is noticeable. And if the difference is noticeable, then mispredictions will be noticeable and I think far worse. I say worse because with latency, I can at least account for it to some degree and adjust my control accordingly (those of us who used to play online games when latency wasn't so good probably are familiar with adjusting for a certain amount of lag). But if the game executes a command for me, and it's wrong, there's nothing I could have done to prevent that. I don't think I would have nearly as easy a time trying to predict how their system will behave versus a flat amount of latency in my control. Since game play is inherently non-stationary--you learn how to control the game differently; how to more quickly respond to events--I'm even more doubtful that they can setup a prediction that *also* accounts for how you as a player are changing your behavior. This sounds like a hot mess to me. Maybe cloud gaming is just a bad idea for a lot of games?
  6. To celebrate League of Legends' 10th anniversary, Riot announced a whole slew of stuff. Some of it is farther along that others, but it was quite a blowout. The one I'm personally most interested in is the new collectable card game called Legends of Runeterra. They seem to have gone the opposite direction from Artifact and made a card game that is much more instantly digestible and with a very kind free to play business model. The gameplay seems like something between Hearthstone and Magic, and from a very quick glance it seems pretty straightforward. If the execution is there, I can see it gaining a real following. There are a few ways to unlock cards, but most don't involve any kind of packs. You can earn or purchase "wildcards" that allow you to unlock whatever card you want of the appropriate rarity. This one feels pretty far along, with beta access already rolling out and a bunch of streams already on twitch. They announced Project F, a game that looks to be a dungeon crawler of sorts that was only shown very briefly. Project A is another game, early in development, which looks like a tactical shooter somewhere between Overwatch and CS. Their 2D fighter is thus far called Project L. It's been in development "for some time" but "still has a long way to go." Probably the biggest announcement for many is that League itself will be coming to mobile in a version called Wild Rift. It won't support crossplay with the desktop version, but there will be shared rewards with the desktop version. Also announced is a League of Legends anime series called Arcane. The series will be streamed on an existing service which has yet to be announced.
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