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About Me

Found 1,176 results

  1. We haven't had one of these in a while, but you know the drill by now Post once in this thread during the Thanksgiving weekend and you'll be eligible to be randomly selected for a game drawing during the 4-day weekend.
  2. Why the hell would you ever need to "reboot" a Call of Du...Y'know what? Nevermind - video games really are absurd.
  3. http://www.hardcoregaming101.net/podcasts/top-47858-games-of-all-time-episode-241-south-park-the-stick-of-truth/ So... yeah. This was a ton of fun to do, and I wanted to share it with you all Hope you enjoy it!! uwuuuuuuuuuuuuuuuuu
  4. 71% on Metacritic Despite not being particularly fond of the recent installments, the Jurassic franchise is one that has always held a special place in my heart. I've also been known to fall prey to the allure of a few building simulators. Sim City 2000 was one of my first real gaming obsessions, and I put more than my fair share into roller coaster tycoon. So with even middling reviews, I jumped straight into Jurassic World Evolution, and while it's a game with some very notable flaws, I got my money's worth. If you have been known to fall prey to that "just one more turn" mentality, you'll be familiar with the kind of addiction that JWE tries to instill. There are a set of systems built into the game to insure that you're always working towards something. You always have very concrete goals that you're constantly working on, in addition to the general desire to build a bigger and better Jurassic Park. There are three different factions that you'll need to appease as you build your park: Security, Science, and Entertainment. Each faction will offer quick "contracts" that can be as simple as building a specific building or incubating a specific dinosaur, or slightly more general in needing to reach a particular park rating or guest count by any means. Each contract completed will raise your profile with that faction. Each faction will also have one mission with a set of more difficult requirements to fulfill. All of these systems mean there are constantly things to do. You're always working on multiple things at once. You can choose not to do contracts or missions, but there are various rewards for doing so, and they synergize into a very pleasant feedback loop that keeps you hooked in the game. The game isn't about building a single park either, but a series of them across different islands. Each time you start with different challenges and have new missions to complete. The island progression means there's a real sense of advancement in the game, beyond just building a better park with more dinosaurs. You'll want to get each park to five stars and complete the missions to unlock everything the game has to offer. While those gameplay loops are very satisfying and well done, the core gameplay of actually building the park is not quite as successful. There are limited options for types of buildings you can create, and their effect at times seems minimal. There aren't difficulty sliders as far as I could tell, and it's actually quite easy to appease the guests, even given the limited feedback you receive. I found that a lot of my optimization was unnecessary. At a certain point, I was building things better for myself, not because it seemed to affect my score in a meaningful way. As you build out your park, you'll undoubtedly come across the single most frustrating part of the game: dealing with the terrain restrictions. Each island is rather small and has more elevation changes than it often appears to have from a mostly top down viewpoint. Buildings have to be placed on mostly level ground, but it's often very unclear why a certain building can't go in a specific spot, even after leveling the terrain. It's very frustrating that it doesn't show you what part of the building is having trouble; the whole thing turns red, and you get a very general error. The other major frustration is the system of dinosaur comfort. When dinos are too uncomfortable, they'll break out. Give them too little green space or too little forest, too many or too few of their species or others, or not enough food or water and it's just a matter of time before they break out of their pen, no matter what fence you have. It's annoying that you can't see these limits before incubating a dino, so you might release a single one when it's only happy when in a group of 3 or 5. Getting just the right amount of space for larger dinos can also be a real pain. It seems to be a system of what the dino can "see", not what is available to them in their pen. So if you build a large enclosure with plenty of the forest they crave, but they are in a big open field, they might stay there and break out before wandering over to the forest. It's an opaque system that can really frustrate, especially when you run out of space. Aside from building the park, managing comfort, and researching new dinos, you'll spend a lot of your time sending out rangers to refill feeders. In the least satisfying busywork of the game, you're constantly told when a feeder runs out, and to tell a ranger to go refill it. There's a cost to refilling the feeder, but the rangers can't get hurt and they can't accidentally let a dino out, so there's not much thought that needs to go into it. You just have to select your rangers and tell them to replace the feeders. In a big park, this can become rather tiresome. You do have the ability to manually drive a ranger jeep, and some contracts will require you to. It can be a good bit of fun, even if the driving physics were clearly not at the top of the developer's priorities. You can also pilot a chopper that is used to tranquilize a dino when it needs to be moved. As I mentioned before, the game is rather easy. After you get a park off the ground, money is rarely a concern. The first hour or two of a new island you have to watch your budget carefully, but after that I almost never needed to think about my income. I quickly racked up a few million in reserve and couldn't spend it fast enough. Even after forgetting to let guests out of storm shelters or losing a few dozen guests to escaped raptors, my income would recover so quickly that those issues were hardly noticeable. That last bit of optimization to get a perfect 5 star rating can be a little illusive, but for the most part the game is firmly on the easy side. Overall I think it's a rather poor building simulator that is packaged in a compelling theme and visual package with a set of systems designed to keep you playing. For me, that was enough. I enjoyed moving through the parks, getting better at building and finding better strategies for park layouts. After about 40 hours I'd completed the primary missions and gotten five stars on all the islands, and I haven't felt any real need to go back and play in the sandbox mode, or even finish my plans for a few of the islands. Without concrete goals pushing me forward, the limitations and frustrations of the actual building sim take center stage, and even a game full of dinosaurs can't overcome that.
  5. Early subscribers now get four of 22 launch titles for free.
  6. https://blog.eu.playstation.com/2018/08/21/until-dawn-creator-returns-with-the-dark-pictures-anthology-a-series-of-standalone-horror-games-for-ps4/
  7. https://www.polygon.com/2019/11/26/20984478/facebook-acquires-beat-saber-beat-games-vr-modding
  8. https://www.videogameschronicle.com/news/cyberpunk-2077-is-shorter-than-witcher-3-but-more-replayable/
  9. https://support.2k.com/hc/en-us/articles/360038371534-An-Important-Announcement-About-Battleborn-
  10. Way back in the day, I used to love Warcraft 2. Then Bungie released Myth: The Fallen Lords (and subsequently Myth II: Soulblighter). It was an RTS unlike other RTS games. Specifically, there was no building or resource management whatsoever. The units you got, were the units you got, other than occasional single player preset reinforcements or in multiplayer the fact that different units were worth different points and you can choose which set you wanted for your budget. The thing that made Myth different is without the resourcing it focused entirely on the tactics of how you used your units in a physics driven world. After playing so much Myth, other RTS games felt boring because the actual tactics was so shallow with the main point being to make giant forces. Even now, 20 years later, I still find RTS games boring in comparison. SC2, for example, didn't really do anything for me. So I'm curious, are there any modern RTS games like Myth that focus on interesting strategy? It kind of blows my mind that no one took this formula and ran with it. For reference for those are unfamiliar with it, here's a video (this player is pretty bad though ).
  11. Where's my Stadia Prefix >:( Stadia has a GPU that should be around 80% faster than X1X, yet it's running at 44% of the total pixel count with the same graphical settings and framerate. One bright side I saw someone on Reset mention: On the plus side, if the service ever shuts down you'll lose access to it forever
  12. star wars the old republic swtor this application has encountered an unspecified error fix Origin Error: 327684:1 2019 2020 Here is the fix: https://answers.ea.com/t5/Troubleshooting-Guides-Info/Guide-How-to-Switch-to-Non-Streaming-Launcher/td-p/4867417 DELETE "brwc_swtor.exe" as well(maybe idk the game hasn't finished installing yet and so maybe it won't even fucking launch) So, D1P, this thread isn't for the people of D1P. It is for future googlers. Maybe google won't pick up this thread, but it can't hurt to post this. I would post this on the official forums but I can't because you have to be a fucking paying member to use the forum. The title is just shit I googled and I tried to future proof it a bit. Anyway, I have been wanting to go through another story in SWTOR for a while and all the new SW hype made me finally install the game again. Only, trying to install this game was a fucking pain in the ass. Most answers were to just delete the BitRaider shit but that didn't work. It wasn't until I found this post that told me to change the launcher settings that the game finally started installing. I don't even want to play it yet as I am balls deep in FO4 and then I am prolly gonna play ME:A after that and then try to play the first KOTOR. Never beat it as I keep getting really fucking bored.
  13. site: https://www.warframe.com/ D1P pc clan: DayOnePatch D1P ps4 clan: D1P xbox clan: D1P Nintendo Switch clan: Warframe Wiki: http://warframe.wikia.com/wiki/WARFRAME_Wiki Warframe Discord: https://discordapp.com/invite/warframe Warframe Reddit: https://www.reddit.com/r/Warframe/ Warframe YouTube: https://www.youtube.com/channel/UCBIdHvSAyoud-CNZOVKW2-w warframe frames: https://www.warframe.com/game/warframes
  14. Ninja, a massive Fornite streamer, is going to be streaming on Microsoft's streaming service. Never has anyone this large left twitch so it is interesting.
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