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About Me

Found 975 results

  1. This is supposition is derived from Microsoft's own reporting that Anthem isn't in the Top 50 games played on Xbox Live while Fallout 76 and Battlefield 1 do make the list.
  2. They are wanting to make a new r-type. The have 7 days left.
  3. 71% on Metacritic Despite not being particularly fond of the recent installments, the Jurassic franchise is one that has always held a special place in my heart. I've also been known to fall prey to the allure of a few building simulators. Sim City 2000 was one of my first real gaming obsessions, and I put more than my fair share into roller coaster tycoon. So with even middling reviews, I jumped straight into Jurassic World Evolution, and while it's a game with some very notable flaws, I got my money's worth. If you have been known to fall prey to that "just one more turn" mentality, you'll be familiar with the kind of addiction that JWE tries to instill. There are a set of systems built into the game to insure that you're always working towards something. You always have very concrete goals that you're constantly working on, in addition to the general desire to build a bigger and better Jurassic Park. There are three different factions that you'll need to appease as you build your park: Security, Science, and Entertainment. Each faction will offer quick "contracts" that can be as simple as building a specific building or incubating a specific dinosaur, or slightly more general in needing to reach a particular park rating or guest count by any means. Each contract completed will raise your profile with that faction. Each faction will also have one mission with a set of more difficult requirements to fulfill. All of these systems mean there are constantly things to do. You're always working on multiple things at once. You can choose not to do contracts or missions, but there are various rewards for doing so, and they synergize into a very pleasant feedback loop that keeps you hooked in the game. The game isn't about building a single park either, but a series of them across different islands. Each time you start with different challenges and have new missions to complete. The island progression means there's a real sense of advancement in the game, beyond just building a better park with more dinosaurs. You'll want to get each park to five stars and complete the missions to unlock everything the game has to offer. While those gameplay loops are very satisfying and well done, the core gameplay of actually building the park is not quite as successful. There are limited options for types of buildings you can create, and their effect at times seems minimal. There aren't difficulty sliders as far as I could tell, and it's actually quite easy to appease the guests, even given the limited feedback you receive. I found that a lot of my optimization was unnecessary. At a certain point, I was building things better for myself, not because it seemed to affect my score in a meaningful way. As you build out your park, you'll undoubtedly come across the single most frustrating part of the game: dealing with the terrain restrictions. Each island is rather small and has more elevation changes than it often appears to have from a mostly top down viewpoint. Buildings have to be placed on mostly level ground, but it's often very unclear why a certain building can't go in a specific spot, even after leveling the terrain. It's very frustrating that it doesn't show you what part of the building is having trouble; the whole thing turns red, and you get a very general error. The other major frustration is the system of dinosaur comfort. When dinos are too uncomfortable, they'll break out. Give them too little green space or too little forest, too many or too few of their species or others, or not enough food or water and it's just a matter of time before they break out of their pen, no matter what fence you have. It's annoying that you can't see these limits before incubating a dino, so you might release a single one when it's only happy when in a group of 3 or 5. Getting just the right amount of space for larger dinos can also be a real pain. It seems to be a system of what the dino can "see", not what is available to them in their pen. So if you build a large enclosure with plenty of the forest they crave, but they are in a big open field, they might stay there and break out before wandering over to the forest. It's an opaque system that can really frustrate, especially when you run out of space. Aside from building the park, managing comfort, and researching new dinos, you'll spend a lot of your time sending out rangers to refill feeders. In the least satisfying busywork of the game, you're constantly told when a feeder runs out, and to tell a ranger to go refill it. There's a cost to refilling the feeder, but the rangers can't get hurt and they can't accidentally let a dino out, so there's not much thought that needs to go into it. You just have to select your rangers and tell them to replace the feeders. In a big park, this can become rather tiresome. You do have the ability to manually drive a ranger jeep, and some contracts will require you to. It can be a good bit of fun, even if the driving physics were clearly not at the top of the developer's priorities. You can also pilot a chopper that is used to tranquilize a dino when it needs to be moved. As I mentioned before, the game is rather easy. After you get a park off the ground, money is rarely a concern. The first hour or two of a new island you have to watch your budget carefully, but after that I almost never needed to think about my income. I quickly racked up a few million in reserve and couldn't spend it fast enough. Even after forgetting to let guests out of storm shelters or losing a few dozen guests to escaped raptors, my income would recover so quickly that those issues were hardly noticeable. That last bit of optimization to get a perfect 5 star rating can be a little illusive, but for the most part the game is firmly on the easy side. Overall I think it's a rather poor building simulator that is packaged in a compelling theme and visual package with a set of systems designed to keep you playing. For me, that was enough. I enjoyed moving through the parks, getting better at building and finding better strategies for park layouts. After about 40 hours I'd completed the primary missions and gotten five stars on all the islands, and I haven't felt any real need to go back and play in the sandbox mode, or even finish my plans for a few of the islands. Without concrete goals pushing me forward, the limitations and frustrations of the actual building sim take center stage, and even a game full of dinosaurs can't overcome that.
  4. As the title suggests, what games do you remember watching someone else play, or on the flip side, have had other people happy to watch you play and not felt an incredible sense of boredom or frustration that you weren't both playing, or doing literally anything else. Resident Evil games are always fantastic games to be enjoyed passively. With RE7, my partner really enjoyed coming along for the ride, without actually playing the game. I've also enjoyed similar experiences with RE2 (on the N64 of all things) and REmake on the Gamecube. I think it's the length and the potential collaboration for puzzles, mixed in with some good old morbid curiosity. The Zelda games (bar Breath of the Wild) are also in a similar mould for the same reasons. The last that I can think of, although a very 'time and place' situation was GTA3. My best friend picked it up at release (so he was 12, I was 11) and I quite happily watched him play that, mixed in with using his laptop for an entire weekend.
  5. We haven't had one of these in a while, so I figured why not make this holiday weekend the one for the first game giveaway of 2019? Rules are easy: just post in this thread over the course of the weekend and you're eligible to be selected! Note: if you're interested in the PlayStation version of a game, remember that in its infinite wisdom, Sony is no longer providing digital keys to third-party retailers like Amazon, Gamestop, Best Buy, etc. so if you're selected and you want a Sony game, you'll receive a PlayStation Store gift card code instead.
  6. With No Man's Sky getting a VR update another game is marked off my list but many still remain... what games would everyone here like to play in VR? My current list of unlikely wished for ports are: Tempest 4000 (Minter wants to do it but Atari isn't interested) Geometry Wars 3: Dimensions Stellaris (dunno how this would work but seems like it would be fun to chill) Fe Abzu Dyad Steel Battalion Necropolis Fez Dreadnought GoD Factory: Wingmen Void Bastards Half of these have basically no chance of happening but maybe someone out there is listening lol.
  7. I've been meaning to post about this game for a while. Warhammer: Chaosbane is essentially a "Diablo clone" set in the Warhammer Fantasy (the one that does NOT have space marines) universe which could be worth a look. These are some impressions from the recent closed beta: Warhammer: Chaosbane impressions: A slash-and-grab good time (Polygon) I may not be familiar with Warhammer but I am familiar with the appeal of a good dungeon crawler and Chaosbane fulfilled those obligations with ease. I felt powerful, charging headlong into a fight with continually improving gear buffed by a well blended skill set. Even something as simple as dialing up a fast attack while I was still in a power attack animation delivered a crowd-clearing combo slap full of green damage numbers. I could feel myself picking up good fundamentals as I played more. I just wish I had a little more of a coach at the outset. Warhammer: Chaosbane channels Diablo 3 in a four-player action RPG starring *gargles* Bragi Axebiter (GamesRadar+) One feature unique to Chaosbane is the bloodlust system. Powerful foes drop bloody orbs, and if you can gather enough of them you can power up a meter that allows your special attacks to take on even more lethal forms. Playing as Elontir, we let out a gleeful gasp when we start to draw on his Bloodlust meter and spinning blades emerge from one of his already impressive projectile attacks. With drop-in-and-out co-op, difficulty that scales depending on the number of players, and attacks that can combine with pleasingly crimson results, this action RPG will be with us sooner than you can say 'the forces of Tzeentch cometh' this June 2019. How Chaosbane streamlines Warhammer and Diablo for a modern audience (PCGamesN) Even so, Chaosbane appears devotedly conventional. It’s plenty of fun, and that will only be underscored by coop play, but Eko’s effort isn’t striving to broaden the definition of ‘action-RPG’ by any significant measure. That needn’t be a bad thing, of course, and what’s here so far represents a promising hack-and-slash that’s both accessible and nuanced. Chaosbane promises to be a guiltless pleasure for anyone who ever fell in love with a Diablo game. Warhammer: Chaosbane Preview – ARPG In The Warhammer Fantasy World (PC Invasion) For now, though, it seems Warhammer: Chaosbane keeps things simple enough. The beta only gave a glimpse into the first act, culminating in a boss fight with a Great Unclean One. As a Warhammer Fantasy Battles fan, that was an absolute treat! As someone who’s played a number of ARPGs in the past, however, I’m worried that Warhammer: Chaosbane might be playing it too safe. Then again, it’s fairly early in the game, and there could be more in store. I’m certainly looking forward to everything that Eko Software could bring to the table. Warhammer: Chaosbane is the Diablo clone I didn't know I needed (IGN) After playing through the first few hours of Warhammer: Chaosbane, I'm definitely looking forward to continuing on. The moment-to-moment hacking and slashing is a lot of fun, as is speccing out your hero with a range of gear and abilities. If the game keeps up this level of engagement in the hours that follow, it'll be well worth a look when it launches on June 4. Warhammer: Chaosbane Beta Impressions – Stabbin’ and Lootin’  (PlayStation Lifestyle) Regardless of how shiny and new Warhammer: Chaosbane ends up feeling, the reality is that there aren’t a ton of games like this available for the PlayStation 4. There’s Diablo III itself, the upcoming Path of Exile, and Torchlight Frontiers coming, as far as bigger titles go. Marvel Heroes is tragically dead, and beyond that you’re stuck with re-releases like Titan Quest or low-budget (albeit respectable) fare such as The Incredible Adventures of Van Helsing. This is a niche that still has some room to fill on the PlayStation 4, and with actual Diablo 4 nowhere to be seen for a while yet, this could be great timing for this kind of experience. I’m looking forward to seeing more and finding out for myself if Eko Software is able to fully capitalize on this opportunity. Warhammer: Chaosbane Impressions Based On 6-Hours Of Fiery Gameplay (PlayStation Universe) Peeking behind the curtain of a game under development is always fun, and fans that pre-order the game are now able to get the same access we had. If you are a Warhammer fan, or a fan of Diablo-style dungeon crawlers, then we can confidently say that Chaosbane will definitely be worth your time. There aren’t that many games of this sort that carry this high level of polish. Hands on with the Warhammer: Chaosbane Closed Beta (TheSixthAxis) Chaosbane is pretty, the loot system shows promise, and the combat is great. Add to that the online four player co-op and some light Warhammer lore and there is definitely a good chance that the game will be worth picking up for fans of the genre. Warhammer Chaosbane doesn’t wait to deliver good, gory fun (Digital Trends) Leave it to a game in the Warhammer universe to break the mold. Chaosbane, a new action-RPG under development by BigBen (also responsible for the Warhammer 40K action-RPG Inquistior – Martyr) was happy to fling a horde of bounding baddies my way within the first 15 minutes, and I was equally pleased to slay them with a whirlwind of steel that sent my foes sailing through the air on gory contrails. Warhammer Meets Diablo in Warhammer: Chaosbane (TrueAchievements) As my time with the game came to a close, I was left with a lot to think about and I'm interested to see how the high-level skills and other classes play out. Betas have a way of answering some questions but often creating several more and that's where I am with Chaosbane. It wears its Diablo roots with pride, but more time will tell if it stands out on its own enough, even as I expect some would be happy if it doesn't. Warhammer Chaosbane’ is a Polished Diablo-Style Dungeon Crawler, But Level Design Needs Work (Bloody Disgusting) Based on this rather large morsel then, Warhammer: Chaosbane suitably impresses. It’s far more polished than I thought it would be, has oodles of satisfying combat and rounds it all off with decent loot and progression systems. Though not perfect on account of its level design and other minor seeming shortcomings, it still manages to confidently stake its claim as one of the most lustrous takes on the Warhammer license seen to date and I’m eager to see more, certainly. Warhammer Chaosbane is Taking the Old World Back to Grimdark (TechRaptor) Warhammer Chaosbane clearly aims at the co-operative market. Overlapping abilities and teamwork are really necessary to get the most out of the game. The narrative is engaging and captures the feel of Warhammer’s grimdark setting, which will make Warhammer fans feel right at home. Diablo and other action-RPG fans will also feel comfortable with how Chaosbane plays. This content in the first beta is only a brief look at how the full game has in store. We’re looking forward to seeing what other horrors await just around the next corner. Early Impressions Of The Second Beta For 'Warhammer: Chaosbane' (Forbes) With one exception, Chaosbane’s presentation is very good. The art nicely captures the Warhammer ethos, although I’d like to be able to zoom in from the overhead view to see environments and character models in more detail. The UI is well designed. A minimap in the upper right corner doesn’t intrude on gameplay and is set at the right zoom level for finding your way around dungeons. The game’s first quest hub does a good job of showing you where you need to go while also letting you easily see the places where you can go. The interface for accessing inventory, skills and whatnot takes a bit of getting used to but it's easy to use once you’ve grown accustomed to it. Thus far, I’ve enjoyed the ominous music. Warhammer: Chaosbane Hands-On Impressions (SelectButton) While the game is nearing release, it's got the makings of an enjoyable cooperative experience. However, I did come across a few different glitches, namely invisible walls and the Xbox One version has terrible loading times. The inventory system can be daunting at first but swiftly becomes second nature as you play through the game's chapters. The UI does change depending upon if you are using a controller or a keyboard and mouse. Given the scope of the Warhammer universe, I'm sure there will be plenty of upcoming content for the game, further expanding its life for years to come. Warhammer Chaosbane is scratching my dungeon crawling itch fantastically (Critical Hit) So far, I’ve had a blast in the beta. The combat feels great, the mindless action is cathartic and there’s a wealth of character development that I still have to dig into, like the favour system which looks like it can drastically alter how your chosen warrior evolves over time. I’ll be honest and admit that there’s nothing surprising about Warhammer: Chaosbane, but I’m a bigger fan of a game which is comfortable in its own skin and is unapologetic about the kind of experience that it wants to be. Beta Impressions for Warhammer: Chaosbane (Games Xtreme) The game has a lot of potential and I am sure there's loads of content in the full version, because there was a nice layer of it in the beta. I can't wait to explore more of the game's world and maps, and fight the various enemies of the Old World as they reveal their master plan through the story missions. Beta gameplay: Character classes:
  8. https://www.pcgamer.com/9-games-that-have-been-mia-since-e3-2018/
  9. All times Pacific 9:15 am: Countdown to EA PLAY 9:30am: Star Wars™ Jedi: Fallen Order™ Hosted by online personalities Greg Miller and Andrea Rene 10:00am: Apex Legends Hosted by commentator Alex “Goldenboy” Mendez 10:30am: Battlefield V Hosted by online personality Julia Hardy and EA’s Adam Freeman 11:00am: EA SPORTS FIFA Hosted by Alex “Goldenboy” Mendez 11:30am: EA SPORTS Madden NFL Hosted by NFL Network’s Adam Rank 12:00pm: The Sims 4 Hosted by Andrea Rene
  10. Didn't see this posted anywhere so I thought I'd share. Some new stuff in here I've never seen before. Still high on my most anticipated list.
  11. Yeah, I know I'm the only one on this board that is totally into the series, but that's your problem - not mine! Current speculation is that the game is "Darksiders: Genesis" that takes place loooooooooong before Darksiders 1 during the war against the Nephilim.
  12. I just beat Rondo last night, and frankly it was incredible. I have a feeling if I would have played that game when it was new it would be a top 10 game of all time for me. And it holds up extremely well, has nice replayability, is challenging but not overly so. Only one boss (death) has a little bit too much randomness to him, otherwise the bosses all give you the feeling of a dark souls boss you’ve finally figured out. SOTN was always my default answer but I dunno. This one gives it a run for its money.
  13. https://www.gamesindustry.biz/articles/2019-05-28-superhot-passes-two-million-lifetime-sales
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