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About Me

Found 931 results

  1. Splasher is an incredible, criminally overlooked platformer, and it's currently deeply discounted on Switch ($5.99) and PS4 ($7.49). You shoot ink and water to change the surfaces of the level, allowing you to bounce and stick to walls and ceilings to solve puzzles and defeat enemies. It's tight and exceptionally well designed, and I would recommend it to anybody who enjoys platform games. It's probably the best 2D platformer that I've played since Rayman Legends.
  2. https://www.pcgamer.com/ubisoft-creative-director-says-hes-working-on-a-new-splinter-cell/
  3. https://www.polygon.com/2019/5/13/18617783/rage-2-impressions-characters-enemies-mutants I'm open to improving the world, including people, etc, but this is...what is this? No polygon, the true abomination is you.
  4. Interesting thoughts from NPD analyst Leandro Fouria on Battle Royale games. It's a Battle Royal for Battle Royale Games
  5. I started playing Warhammer 40K Inquisitor: Martyr on PS 4 and it's fun! Anybody else playing it?
  6. Live service games have trained players to expect a constant stream of new content, and only constant work can deliver it.
  7. https://www.polygon.com/2019/5/8/18537026/loot-box-bill-children-legislation-josh-hawley-senator
  8. This is about tabletop stuff, not a videogame, but this felt like the more appropriate forum for an LOL Bethesda thread.
  9. https://wccftech.com/assassins-creed-ragnarok-leaked/?utm_source=dlvr.it&utm_medium=twitter Its possible this is the real deal, but honestly even with the blurry screen shots, the graphics of this game look underwhelming. Additionally, it would be pretty easy for someone to fake these shots using some Skyrim mods.
  10. Link to live stream below: https://www.pcgamer.com/watch-the-borderlands-pax-east-2019-livestream-here/?utm_content=buffer55259&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw Let's do this!
  11. https://www.theverge.com/2019/5/6/18531287/pokemon-neuroscience-visual-cortex-brain-information
  12. So I'm playing Days Gone right now and I'm like, "Wow, for a game that was built by 50 people for much of its development, this is really fun and the game is really damned involving considering the size of the team," and I think reviews underrated it, right? And now I'm hooked to the game and it's eating at my time. Then before this, I was playing Dead Cells, and I'm not a huge roguelite person, but I liked the look of the game and thought the gameplay looked fun. So I bought a physical version of it through Best Buy and fucking shit, the game had me HOOKED. At first, it was like a normal roguelite, but the game gives a great sense of progression with its permanent upgrades you can bank at the end of each stage. I have to believe other roguelites/likes, even ones I've played, have done this? But this just worked for me in a way the others didn't. I enjoyed Binding of Isaac and Rogue Legacy, for whatever reason I couldn't get into Spelunky at the time (but I may try it again since I still have it via PS+), but Dead Cells was a game that I defeated, realized there are extra levels/bosses and the true ending that you have to work at getting, and I fully plan on returning to it and sinking the hours into the game. Fucking great game, lots of content despite being made by a small indie team, and it's like fuck, my hours are gone. Before this, I played Yakuza Kiwami via PS+ and had a lot of fun, but Yakuza 0 was fucking awesome. I clocked 99 freaking hours into that damn thing, I'm sure 30 of which were on the Cabaret Club mini-game, and it's like FUCK, now I gotta play Yakuza Kiwami 2. Resident Evil 2 was a great game, a fantastic re-imagining of the original, Mr. X scared the shit out of me (THUMP THUMP THUMP) and fuck, I'll replay it just to replay it, fuck getting a plat, but that's more hours to spend playing. Astro Bot: Rescue Mission had a lowkey announcement but FUCK it's a fun fucking platformer and a great use of VR. I'm looking around up and down for secrets, Astro Bot is waving at me as he passes by, the stranded bots are so cute and sometimes they do funny shit while waiting to be rescued, SHIT. Fuck, I even really enjoyed Detroit: Become Human when I played it and liked the flow charts at the end of each chapter. If that's not bad enough, Shadow of the Colossus was a lovely remake of a classic game. God of War was a masterpiece in level design, gameplay and story. Some people here were down on RDR2, but I was gripped by it from beginning to end and holy shit, that one scene with the LYING and you know what that is if you played it but it's not a spoiler if you haven't, FUCK that was great. I was playing Sonic Mania and Mario Kart Switch with my nephews two months ago and FUCK, we were having fun getting chaos emeralds and racing around, and we played the Mario Kart on their 3DS and in one of them, you're jailing your opponents, or maybe it's both, and I was like fuck this is fun. In fact, fuck Miyamoto for 1-1 in the first Mario and doing a great job establishing the enemies and blocks in that first safe space in the game which then allowed you to get used to the games and controls and what the game is before proceeding to die before defeating the game and having to wait until you were in middle school to finally finish it and also for creating a game which had lasting impacts in the industry. FUCK
  13. https://gizmodo.com/microsofts-solitaire-is-finally-getting-honored-in-the-1834477609 About Colossal Cave Adventure: Text-based Colossal Cave Adventure debuted in 1976 and conjured up an immersive, interactive fantasy world despite the limits of primitive computer technology. While the game had no graphics and relied on players typing written commands, it still offered a fully-realized realm to explore, with treasures to find and puzzles to solve. It laid the foundation for an entire genre of fantasy and adventure games, and it directly inspired other pioneering titles, such as Adventureland and Zork, which helped launch the commercial computer game industry. “The best games fire the imagination,” says Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games. “Anyone who first typed a command like ‘get lamp’ into Colossal Cave Adventure could see the power of electronic games to create magical worlds of the imagination.” About Microsoft Solitaire: Based on a centuries-old card game, Microsoft Solitaire debuted in 1990 on the Windows 3.0 computing platform and became ubiquitous around the world. Since then, Microsoft Solitaire has been distributed on over a billion computers and is now played 35 billion games per year in over 200 markets around the world and is localized into 65 languages. “The game proved that sometimes analog games can be even more popular in the digital world and demonstrated that a market existed for games that appeal to people of all types,” says Jeremy Saucier, assistant vice president for electronic games and interpretation. “In many ways, it helped pave the way for the growth of the casual gaming market that remains so popular today.” About Mortal Kombat: Mortal Kombat brought cutting-edge graphics and unique fighting styles to the arcade when it launched in 1992. The game’s over-the-top depictions of violence also spurred international debate, including Congressional hearings in the United States that spurred the creation of the Entertainment Software Rating Board (ESRB) in 1994, and provided that games weren’t just for kids. By pushing the boundaries in terms of content and what players could do with their in-game characters, Mortal Kombat spawned an entire franchise—including games, music albums, action figures, a theatrical stage show, and Hollywood movies. Says Digital Games Curator Andrew Borman, “Beyond its controversial content and role in triggering debate about the role of violent video games in society, Mortal Kombat’s compelling gameplay, iconic characters, and many sequels have kept players coming back again and again.” About Super Mario Kart: Nintendo’s Super Mario Kart combined the thrill of racing games with the beloved characters of its Super Mario Bros. franchise. Released in 1992, the game built on previous racing games and popularized the go-kart subgenre. Super Mario Kart has sold millions of copies on the Super Nintendo Entertainment System and generated a dozen other titles across consoles, handhelds, and arcade games that have sold more than 100 million units. “Super Mario Kart truly excelled as a social game that appealed to players of all skill levels, especially with its engaging multi-player settings,” says Julia Novakovic, archivist. “It invited friends, family, and gaming fans of all ages along for an unforgettable ride that has made it the longest-running racing series in gaming history.”
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