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Found 982 results

  1. I am already the owner of an HTC VIVE and VIVE Pro and an Oculus Go My initial thoughts. The screen is on par with the Vive Pro.....it does not have the same refresh rate, but the games and programs I've used seem to take this into account and have downgraded visuals.....that's not to say they look bad...the visuals that are there look great...but they have eliminated some visuals...like fog in Beat Saber. So you have less visual components, but the ones that are there look good. Minimal screen door effect. For some reason I am not really able to discern screen door effect or frame rate drops in games...unless its completely obvious...so your mileage may vary The Sound....is great. You can use headphones...and many reviews say you should, but the sound feels like its just there in your ears....very much like the go where the sound is just here but you can't make out a discernable speaker in the headband. I still think this is awesome how they fit a tiny speaker in the headband strap that works so well. Using an Ipad or phone you can stream your experience very easily so others can see what you are doing in VR or for recording. Battery life is much improved over the Go.....I feel like its doubled...so hardcore gaimng will get you two solid hours...streaming Netflix 3 Solid Hours......but even better..I have an Anker battery that I use for my Switch that i can slide into a back pocket and it connects via USB C easily to the headset and adds another 4-6 hours easily. (Not that I can spend that long in VR...) The face has a fan inside it....If you used the GO...you may have found that the interior fogs up..sometimes quite easily....this has been fixed. (this also means that the unit is more front facing heavy..but it's not too bad..the original HTC Vive with the straps was worse) Tracking is phenomenal....I used it in my basement and in my kids bedroom. It was very easy to outline a new play area and I love the way that it uses Gridlines like the Vive if you get too close to act as a warning...but even better is the fact that if you setp out of the play area..the front cameras come on so you can actually see without taking the headset off. If my wife comes down stairs I can just jump out and talk and then jump back in... Never used the Oculus handset before and it takes a little getting used to, but they tarcked and worked flawlessly....and the finger gestures made even more intricate hand movement in games possible. Overall the biggest takeaway is that the whole process was seamless. Jumping into VR is quick and easy and everything works fluidly. It may not be able to handle No Mans Sky VR like my Vive Pro...but the games and apps it does work with...work well enough to make the experience a lot funner. (if you have questions ask away) I really do think that this is a real big step in consumer VR and a sign of things to come. Advances are coming at a much faster clip and these devs have a solid foundation to build on.
  2. Is 2020 already shaping up to be a significantly better year for gaming than 2019 (that IMHO seems to be a big letdown vs. 2018). They only games I am really hyped for, for the rest of 2019: 1) Doom (already pre-ordered) 2 Gears 5 (no good reason, given I haven't actually seen any gameplay yet) And that is it... However, in 2020... 1) Cyberpunk 2077 2) Watchdogs Legion 3) Ghost of Tsushima 4) Last of Us 2 5) A Forza game 6) Maybe even Final Fantasy VII remake (cause I hate myself)
  3. How is everyone feeling going into the show this year? ... I’m kind of lukewarm for the first time since I’ve been following the show. Not just because Sony’s out, but because there’s not really a must see game for me this year beyond FF7R, maybe Astral Chain and Respawn’s Star Wars. I also can’t take much more GaaS glut anymore. Anything you’re personally looking forward to?
  4. When people see Elder Scrolls 6 they'll understand why it took so long, Todd Howard says The interview:
  5. https://www.gamesindustry.biz/articles/2019-06-03-cuphead-arriving-on-tesla-dashboards-later-this-year
  6. From Engadget article that was posted too early and then pulled: The core game will be renamed to Destiny 2: New Light Once Shadowkeep launches on September 17th, the base game will go free-to-play and include "all year one content, including "foundational modes, activities and rewards."" So you'll be able to play the base game, as well as the content added as part of the Curse of Osiris and Warmind expansions, for free "This represents a change for the Destiny franchise as it seeks to lure gamers away from popular free titles like Fortnite. Previously, players paid upfront for the game and bought big expansions to gain access to new raids, missions and in-game items, either separately or as an annual pass subscription. Now, the core game will stay free, while additional content will be made available in the form of paid "à la carte" offerings like Shadowkeep." Going forward, no more content will be made exclusive to one platform over others. All platforms will have the same access to all new content at the same time Cross-save will be added for Xbox One, PC, and Google Stadia. No PS4 support for now Soon, the game will move from Battle.net to Steam on PC. Existing Battle.net players will be able to migrate all characters and purchases over to the Steam version once this happens
  7. While I can't necessarily disagree, Steam is probably worth the trade-off The article generated these comments from a poster on Ycombinator:
  8. A cult classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat 'em up games developed and published by SEGA in the 1990s. Famously known for its non stop action and electronic dance influenced music - scored by Yuzo Koshiro and Motohiro Kawashima - the series has gained the status of cult classic throughout the years. It is considered one of the best beat 'em up series of all time. After many years, Axel and Blaze are finally picking up the fight where they left. Featuring hand-drawn visuals from the team behind 2017’s gorgeous Wonder Boy: The Dragon’s Trap remake, Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, a fresh story and a gauntlet of dangerous stages with a serious crime problem. Streets of Rage 4 recalls classic gameplay but it stands as an entirely original arcade-style romp thanks to the expertise of Guard Crush Games and Dotemu. Whether players gang up with a friend or clean up the city solo, Streets of Rage 4 is a skull-bashing, chicken-chomping delight all set to a thumping soundtrack sure to get your blood pumping. Features The comeback of the legendary Streets of Rage series. Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap. Classic gameplay enhanced with brand new mechanics. Braised chicken served on a pristine plate.
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