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Found 736 results

  1. https://www.cnet.com/google-amp/news/mario-day-sale-includes-deals-on-the-nintendo-switch-mario-kart-8-and-odyssey-starting-march-10/ In typical absurd Nintendo fashion the games aren’t discounted on their own eshop but I bought a digital code on amazon $40 for NSMB: U.
  2. Now that the calendar has rolled over to 2019, it's time to post our usual thread where we talk about what games in 2019 we're current playing, have completed, what we thought of 'em, etc. Remember that it's not necessary for the game to actually be released in 2019! I'm going to pick up where I left off in December by completing Metro: Last Light Redux as my first game of 2019.
  3. What was once Titanfall 3 has become Apex Legends, the free-to-play battle royale game that launched today. In other words, a third Titanfall is not currently in development, despite the critical acclaim for the first two
  4. https://www.ign.com/videos/2018/12/19/controls-brutalist-skyscraper-is-pretty-messed-up-ign-first I love Remedy and the story's they come up with. Can't wait for this.
  5. I'm nearing the end of Titanfall 2, which is great. The linear/directed FPS-design has its positives, and as someone who only plays shooters occasionally, I'm glad this was one I went with. But I'm also kind of missing what made Goldeneye's campaign so special for the time. 1) Mission objectives - A checklist of tasks you must do to finish a level. Sometimes linear in focus, but often times not. You have to explore a semi-open level to figure out what fulfilling those objectives actually entails. 'Get in, get out' is a routine set up. 2) Objectives that scale with difficulty - Harder difficulties scale up the size of a level and the number of objectives. IMO, it makes escapes more daring and less forced feeling than scripted sequences. 3) Stealthy, but not too stealthy - Strikes a good balance between both. Being cautious is typically rewarded, and fits your character, but doesn't come expense of feeling like a badass with guns blazing. I haven't heard much about shooters trying this in recent years. Are there any open world ones that come close to that model? Or is the genre too stuck in its idea of 'modernity' to explore alternative designs? I'm already frustrated enough that MP4 was rebooted, since no one else is even remotely making that type of FPS today.
  6. Chucklefish, the fine developer's who brought you Starbound are bringing out a game that looks a lot like Advance Wars. This is coming to all platforms, PS4 at a later date, on February 1st. Looks like in addition to single player it has co-op, multiplayer and a campaign editor. Developer also said it will have cross-play with all the platforms as well. Gameplay trailer:
  7. THQ Nordic holds AMA on imageboard known for child porn Clearly they did zero due diligence. Wow.
  8. Official website First-person thriller The Occupation (from Ether One devs White Paper Games) looks like an exciting spin on the immersive sim genre. Playing as a journalist in 1987 England, there’s sneaking, talking and even a bit of Deus Ex-ish crawling through vents to be done in search of the truth behind a (presumed) terrorist bombing. Unlike most games, the entire story plays out over the course of four real-time hours. Either you get to the truth and make your choices by then, or the government will pass a restrictive new set of laws unopposed
  9. https://www.metacritic.com/game/switch/toejam-earl-back-in-the-groove The original had a side-scrolling sequel on the Genesis and an Xbox sequel. This one stays truer to form of the first one, implements some more modern mechanics, and is hovering around 76 on Metacritic. The one warning is that there are some bugs in this that can be pretty frustrating. I've only skimmed cuz I'm literally posting here while on vaca, lol, so I haven't read too much yet. But a heads up that this has released!
  10. Figured we needed a thread where we can come together to complain... er... um.. chat about all things Destiny 2.
  11. Post your friend codes, Gamer tags etc here if you want to share... Switch Friend code: 2967-5756-8960
  12. Red Dead Redemption 2’s easy-to-miss moments are built for Twitch and YouTube (Polygon) But a gorgeous virtual world doesn’t quite feel like a living world until you put humans (and, in this case, animals) in it. The most exciting element of that stunning vista was the people I saw crisscrossing the landscape on horseback or in a carriage — and the idea that I could gallop over to each person and have some kind of interaction with them that might be unremarkable, unforgettable or anywhere in between. Just like in real life. The Biggest Takeaways From Our Red Dead Redemption II Hands-On Demo (Game Informer) There’s a lot more to the game, but I’m going to have to keep some of it under wraps for the time being. Suffice it to say, Red Dead Redemption 2 is more than just a visual update to an old favorite with a new character. There are elements that are familiar, but Rockstar is very clearly not content with making a safe sequel. Red Dead Redemption 2: We Played It On PS4, Here's Everything We Saw (Gamespot) A lot of work has obviously been poured into the game's world, animation and cinematic presentation, in an attempt to create an experience that looks to impress you at every stage. It's little surprising how superficially familiar Red Dead Redemption 2 feels at first--this absolutely plays like a Rockstar Games title. But that's not a bad thing, and there's a lot to be said for the sheer amount of new, intricate systems which apply to the world, your weapons, your horse, Arthur himself, and how all of that can interact. We've only had the briefest of glimpses at the laundry list of genuine additions, but the level of depth that they suggest is certainly an incredibly enticing prospect, and we can't wait to experiment with them further. Two Hours With The Amazingly Detailed Red Dead Redemption 2 (Kotaku) What I could see sold me on the idea that Red Dead Redemption 2 aims to be as detailed and involved a video game western as we’ve ever seen. I’m equally sold that the changes Rockstar has made to their formula appear to be for the better. There is potential for them to have created their most interesting and interactive gaming landscape, one that gives much more life to the interactions between the character we play and the many others we meet, to make events unfold more naturally and for everything to feel more organic. In just about a month, we’ll find out for sure. Red Dead Redemption 2 hands-on: "I'm ready to kiss goodbye to 2018… and probably the rest of my life" (Games Radar) Most important of all will be the real consequences of making Arthur an honorable white hat or a total scumbag. The system will need to deliver much more than BioWare's binary Paragon/Renegade stuff, and so far I've only seen the tip of what's likely to be one of the biggest games in several years. That said, even after this brief glimpse, I'm ready to kiss goodbye to the end of 2018, and - now that Red Dead Online has been confirmed to the surprise of precisely nobody - probably the rest of my life too. Red Dead Redemption 2 hands-on preview – survival mechanics and a reactive, beautiful world (VG 24/7) Sandbox games are everywhere in 2018, but nobody does it quite like Rockstar, and Red Dead Redemption 2 could be the most reactive, surprising open-world game yet. Geoff Keighley Twitter thread: IGN: Gamespot: Easy Allies:
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