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Found 1,156 results

  1. Figured we needed a thread where we can come together to complain... er... um.. chat about all things Destiny 2.
  2. Since @SaysWho? apparently can't be bothered. October was an above average month, though down from last year due to RDR2 Top 20 best-selling games of October in the U.S. Call of Duty: Modern Warfare 2019 The Outer Worlds Luigi’s Mansion 3* Madden NFL 20 NBA 2K20 Tom Clancy’s Ghost Recon: Breakpoint WWE 2K20 FIFA 20 Borderlands 3 Ring Fit Adventure The Legend of Zelda: Link’s Awakening* Mario Kart 8* Minecraft# Grand Theft Auto V Mortal Kombat 11 Overwatch Super Smash Bros. Ultimate* Code Vein Red Dead Redemption II The Legend of Zelda: Breath of the Wild* * Digital sales not included # Digital sales only include Xbox One and PlayStation 4 The 10 best-selling games of 2019 so far Call of Duty: Modern Warfare 2019 NBA 2K20 Madden NFL 20 Borderlands 3 Mortal Kombat 11 Kingdom Hearts III Tom Clancy’s The Division 2 Anthem Super Smash Bros. Ultimate* Grand Theft Auto V The 10 best-selling games of the last 12 months Red Dead Redemption II Call of Duty: Modern Warfare 2019 Super Smash Bros. Ultimate* Call of Duty: Black Ops IIII NBA 2K20 Madden NFL 20 Borderlands 3 Mortal Kombat 11 NBA 2K19 Battlefield V Xbox One Call of Duty: Modern Warfare 2019 Tom Clancy’s Ghost Recon: Breakpoint Madden NFL 20 The Outer Worlds NBA 2K20 Borderlands 3 WWE 2K20 FIFA 20 Grand Theft Auto V Gears 5 PlayStation 4 Call of Duty: Modern Warfare 2019 The Outer Worlds NBA 2K20 Madden NFL 20 Tom Clancy’s Ghost Recon: Breakpoint WWE 2K20 FIFA 20 Borderlands 3 Mortal Kombat 11 Grand Theft Auto V Nintendo Switch Luigi’s Mansion 3* Ring Fit Adventure The Legend of Zelda: Link’s Awakening* Mario Kart 8* Super Smash Bros. Ultimate* Overwatch The Legend of Zelda: Breath of the Wild* The Witcher 3: Wild Hunt* Super Mario Maker 2* New Super Mario Bros. U Deluxe* Nintendo 3DS Pokemon: Ultra Sun* Pokemon: Ultra Moon* Mario Kart 7* Luigi’s Mansion* The Legend of Zelda: Majora’s Mask 3D* Super Mario 3D Land* Luigi’s Mansion: Dark Moon* Super Mario Maker* Super Smash Bros.* Minecraft* Call of Duty: Modern Warfare The latest Call of Duty is keeping that franchise’s momentum going strong. “Call of Duty: Modern Warfare debuts as the best-selling game of October 2019, and is now the best-selling game of 2019 year to date,” said Piscatella. “This is the 12th consecutive year a Call of Duty game has ranked as the best-selling game of its release month. Call of Duty remains the best-selling video game franchise in U.S. tracked history by dollar sales.” Luigi’s Mansion 3 “Luigi’s Mansion 3 was the third best-selling game of October, while also being the month’s best-selling game on Nintendo Switch,”said Piscatella. “Luigi’s Mansion 3 set a new launch month franchise sales record, besting the previous high set by Luigi’s Mansion.” Fighting games in 2019 “Year-to-date sales of fighting genre games are at an all-time high, with genre sales 11 percent higher than the previous year-to-date high set in 2015,” said Piscatella. “Both Mortal Kombat 11 and Super Smash Bros. Ultimate have significantly contributed to that success.” Hardware Hardware sales fell 41% vs October 2018 to $182m. YTD hardware sales fell 23% vs 2018 to $2.1b. Switch is the only console to make gains both in October and YTD. Switch is again the best selling console this month and remains the best selling console of the year. PS4 is the third fastest selling console in U.S. history, after the Wii and PS2. Per Mat Piscatella:
  3. This can be the new "what are you playing this weekend" thread. Lately, I've been completely absorbed in Persona 5. It's amazing. I played 10 hours when it first released, quit for over a year, now I'm back at it, hardcore. Just completed the 4th palace last night. I absolutely adore the mix of traditional turn-based RPG play and social simulation. I'm over 40 hours in and still have a looong way to go, but I'm enjoying the ride quite a bit.
  4. Now that the calendar has rolled over to 2019, it's time to post our usual thread where we talk about what games in 2019 we're current playing, have completed, what we thought of 'em, etc. Remember that it's not necessary for the game to actually be released in 2019! I'm going to pick up where I left off in December by completing Metro: Last Light Redux as my first game of 2019.
  5. Didn't see this posted anywhere so I thought I'd share. Some new stuff in here I've never seen before. Still high on my most anticipated list.
  6. 71% on Metacritic Despite not being particularly fond of the recent installments, the Jurassic franchise is one that has always held a special place in my heart. I've also been known to fall prey to the allure of a few building simulators. Sim City 2000 was one of my first real gaming obsessions, and I put more than my fair share into roller coaster tycoon. So with even middling reviews, I jumped straight into Jurassic World Evolution, and while it's a game with some very notable flaws, I got my money's worth. If you have been known to fall prey to that "just one more turn" mentality, you'll be familiar with the kind of addiction that JWE tries to instill. There are a set of systems built into the game to insure that you're always working towards something. You always have very concrete goals that you're constantly working on, in addition to the general desire to build a bigger and better Jurassic Park. There are three different factions that you'll need to appease as you build your park: Security, Science, and Entertainment. Each faction will offer quick "contracts" that can be as simple as building a specific building or incubating a specific dinosaur, or slightly more general in needing to reach a particular park rating or guest count by any means. Each contract completed will raise your profile with that faction. Each faction will also have one mission with a set of more difficult requirements to fulfill. All of these systems mean there are constantly things to do. You're always working on multiple things at once. You can choose not to do contracts or missions, but there are various rewards for doing so, and they synergize into a very pleasant feedback loop that keeps you hooked in the game. The game isn't about building a single park either, but a series of them across different islands. Each time you start with different challenges and have new missions to complete. The island progression means there's a real sense of advancement in the game, beyond just building a better park with more dinosaurs. You'll want to get each park to five stars and complete the missions to unlock everything the game has to offer. While those gameplay loops are very satisfying and well done, the core gameplay of actually building the park is not quite as successful. There are limited options for types of buildings you can create, and their effect at times seems minimal. There aren't difficulty sliders as far as I could tell, and it's actually quite easy to appease the guests, even given the limited feedback you receive. I found that a lot of my optimization was unnecessary. At a certain point, I was building things better for myself, not because it seemed to affect my score in a meaningful way. As you build out your park, you'll undoubtedly come across the single most frustrating part of the game: dealing with the terrain restrictions. Each island is rather small and has more elevation changes than it often appears to have from a mostly top down viewpoint. Buildings have to be placed on mostly level ground, but it's often very unclear why a certain building can't go in a specific spot, even after leveling the terrain. It's very frustrating that it doesn't show you what part of the building is having trouble; the whole thing turns red, and you get a very general error. The other major frustration is the system of dinosaur comfort. When dinos are too uncomfortable, they'll break out. Give them too little green space or too little forest, too many or too few of their species or others, or not enough food or water and it's just a matter of time before they break out of their pen, no matter what fence you have. It's annoying that you can't see these limits before incubating a dino, so you might release a single one when it's only happy when in a group of 3 or 5. Getting just the right amount of space for larger dinos can also be a real pain. It seems to be a system of what the dino can "see", not what is available to them in their pen. So if you build a large enclosure with plenty of the forest they crave, but they are in a big open field, they might stay there and break out before wandering over to the forest. It's an opaque system that can really frustrate, especially when you run out of space. Aside from building the park, managing comfort, and researching new dinos, you'll spend a lot of your time sending out rangers to refill feeders. In the least satisfying busywork of the game, you're constantly told when a feeder runs out, and to tell a ranger to go refill it. There's a cost to refilling the feeder, but the rangers can't get hurt and they can't accidentally let a dino out, so there's not much thought that needs to go into it. You just have to select your rangers and tell them to replace the feeders. In a big park, this can become rather tiresome. You do have the ability to manually drive a ranger jeep, and some contracts will require you to. It can be a good bit of fun, even if the driving physics were clearly not at the top of the developer's priorities. You can also pilot a chopper that is used to tranquilize a dino when it needs to be moved. As I mentioned before, the game is rather easy. After you get a park off the ground, money is rarely a concern. The first hour or two of a new island you have to watch your budget carefully, but after that I almost never needed to think about my income. I quickly racked up a few million in reserve and couldn't spend it fast enough. Even after forgetting to let guests out of storm shelters or losing a few dozen guests to escaped raptors, my income would recover so quickly that those issues were hardly noticeable. That last bit of optimization to get a perfect 5 star rating can be a little illusive, but for the most part the game is firmly on the easy side. Overall I think it's a rather poor building simulator that is packaged in a compelling theme and visual package with a set of systems designed to keep you playing. For me, that was enough. I enjoyed moving through the parks, getting better at building and finding better strategies for park layouts. After about 40 hours I'd completed the primary missions and gotten five stars on all the islands, and I haven't felt any real need to go back and play in the sandbox mode, or even finish my plans for a few of the islands. Without concrete goals pushing me forward, the limitations and frustrations of the actual building sim take center stage, and even a game full of dinosaurs can't overcome that.
  7. With lots of decade-in-review lists and articles going around recently, I thought it would be fun to see what people's favorite (and least favorite) games of this decade are. I'm finding it difficult to compile a list, and I'm certain that I'll think of things after the fact that I'd like to include, but off the top of my head here are my favorite games in no particular order: Super Mario Galaxy 2 Portal 2 Wolfenstein: The New Order Until Dawn Mario Kart 8 Prey Hitman Breath of the Wild Outer Wilds Device 6 As an aside, I remember joining Bad Cartridge in 2011, so this decade has partially been defined by discussing games with you all!
  8. I want to make a thread where we can talk about our favorite twists in gaming without spoiling other games. So there will be a lot of spoiler tags. When I think of things that stunned me, I think of most Metal Gear Solid games. MGS1 I played after 2, and yet: MGS2: MGS3: MGSV:
  9. Today Blizzard revealed Hero 28 aka Hammond aka Wrecking Ball. A hamster in a giant mech ball he is part the Tank archetype he is currently playable in the PTR. I didn't expect this. Granted I knew there was a character named Hammond that escaped the Lunar colony but didn't expect him to be a hamster can't wait to try him.
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