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About Me

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  1. I am already the owner of an HTC VIVE and VIVE Pro and an Oculus Go My initial thoughts. The screen is on par with the Vive Pro.....it does not have the same refresh rate, but the games and programs I've used seem to take this into account and have downgraded visuals.....that's not to say they look bad...the visuals that are there look great...but they have eliminated some visuals...like fog in Beat Saber. So you have less visual components, but the ones that are there look good. Minimal screen door effect. For some reason I am not really able to discern screen door effect or frame rate drops in games...unless its completely obvious...so your mileage may vary The Sound....is great. You can use headphones...and many reviews say you should, but the sound feels like its just there in your ears....very much like the go where the sound is just here but you can't make out a discernable speaker in the headband. I still think this is awesome how they fit a tiny speaker in the headband strap that works so well. Using an Ipad or phone you can stream your experience very easily so others can see what you are doing in VR or for recording. Battery life is much improved over the Go.....I feel like its doubled...so hardcore gaimng will get you two solid hours...streaming Netflix 3 Solid Hours......but even better..I have an Anker battery that I use for my Switch that i can slide into a back pocket and it connects via USB C easily to the headset and adds another 4-6 hours easily. (Not that I can spend that long in VR...) The face has a fan inside it....If you used the GO...you may have found that the interior fogs up..sometimes quite easily....this has been fixed. (this also means that the unit is more front facing heavy..but it's not too bad..the original HTC Vive with the straps was worse) Tracking is phenomenal....I used it in my basement and in my kids bedroom. It was very easy to outline a new play area and I love the way that it uses Gridlines like the Vive if you get too close to act as a warning...but even better is the fact that if you setp out of the play area..the front cameras come on so you can actually see without taking the headset off. If my wife comes down stairs I can just jump out and talk and then jump back in... Never used the Oculus handset before and it takes a little getting used to, but they tarcked and worked flawlessly....and the finger gestures made even more intricate hand movement in games possible. Overall the biggest takeaway is that the whole process was seamless. Jumping into VR is quick and easy and everything works fluidly. It may not be able to handle No Mans Sky VR like my Vive Pro...but the games and apps it does work with...work well enough to make the experience a lot funner. (if you have questions ask away) I really do think that this is a real big step in consumer VR and a sign of things to come. Advances are coming at a much faster clip and these devs have a solid foundation to build on.
  2. https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2266944
  3. Just as a point of reference, there was a significant rush of people buying Metro Exodus on Steam as it was still briefly available there when the EGS timed exclusivity was announced and that was around the "beginning of the year".
  4. Playdate is a new tiny handheld system from Mac software studio Panic, who has more recently moved into gaming with Firewatch and soon, Untitled Goose Game. It looks retro, but it's not a retro game system. It runs an OS designed by Panic and will only play games built for the platform. The Verge It sports a black and white screen, a d-pad, two face buttons, and oddly enough, a hand crank. While the screen feels like a throwback, the Playdate does have modern connectivity options, sporting Wi-Fi, bluetooth, and USB-C. When you buy the device for $149 you'll gain access to one "season" of 12 games. After powering it on, you'll start with one game and receive one new game for each of the next twelve weeks. Future seasons of games will be released depending on how sales go for the first. The games themselves are largely being kept under wraps, but developers of games like Qwop and Katamari Damacy have signed on. It's certainly an oddity, and I kinda want one. It feels like a throwback to those old nearly disposable mobile games from my childhood. At $50 I'd be all over it, at $100 I'd probably buy. At $150, if feels like a stretch. They do warn that stock will be very limited, so buyers will likely have to decide sight unseen.
  5. There's a new set coming, so I thought that the 4 of us who actually play this game could use a new thread to chat about it. :P The Boomsday Project will launch next Tuesday, August 7th. 135 New Cards Each class gets a new Legendary minion and a Legendary spell. New Keyword: Magnetic. Mechs are back! And now you can stick some of them onto others. A new theme without a keyword: Omega cards, which have an extra powerful effect that occurs if you have 10 mana crystals. Here's a handy Imgur album of the revealed cards (via Reddit) There are some doozies in there. The final reveal livestream is happening tomorrow, August 1st, at 10AM Pacific.
  6. Here is the breakdown for April 2019: Total: $842 million (Up 1% from $838 million in April 2018) Hardware: $160 million (Down 29% from $225 million) PC and console software: $427 million (Up 15% from $370 million) Accessories: $256 million (Up 5% from $243 million) April 2019 tracked spending across video game hardware, software, accessories and game cards totaled $842 million, gaining 1 percent when compared to a year ago. Growth in software and accessory & game card spending offset declines in hardware. Year-to-date spending across tracked video game hardware, software, accessories & game cards is down 2 percent when compared to 2018, to $4.0 billion. Declines in hardware spending have offset growth in sales of accessories & game cards. Software (All notes refer to dollar sales) Dollar sales of tracked console, portable and PC video game software reached $427 million in April 2019, gaining 15 percent when compared to a year ago. Year-to-date dollar sales of tracked console, portable and PC video game software totaled $1.9 billion, 4 percent higher when compared to a year ago. Mortal Kombat 11 was the best-selling game of April and instantly becomes the 2nd best-selling game of 2019 year-to-date. Mortal Kombat 11 was the best-selling game of the month on all platforms on which it released: PC, PlayStation 4, Switch and Xbox One. Mortal Kombat 11 represents the first time a third-party published Nintendo Switch game was the platform's top seller in a month since Ubisoft's Mario + Rabbids Kingdom Battle topped the Nintendo Switch chart in September 2017. Days Gone was the 2nd best-selling game of April, with debut month sales that rank as the 7th highest in history for a Sony-published title. After just one month in market, Days Gone is the best-selling game produced by Sony Bend Studio in lifetime revenues. MLB The Show 19 ranks as the third best-selling game of April and is now the 10th best-selling game of 2019. It is also the best-selling sports title of 2019 year-to-date. MLB The Show 19 remains the best-selling game in franchise history on a time-aligned basis. Hardware & Accessories Hardware spending in April 2019 fell 29 percent when compared to a year ago, to $160 million. Nintendo Switch sales growth was offset by declines across all other hardware platforms. Total spending on accessories & game cards grew 5 percent in April 2019 when compared to a year ago, to $256 million. Gains for both game card and gamepad spending drove overall performance. Nintendo Switch was the best-selling hardware platform of both April as well as year-to-date across both unit and dollar sales. The Nintendo Switch 32GB with neon red and blue joy cons is the best-selling individual hardware item of 2019. Amiibo Super Smash Bros Series 1 Character Packs were the best-selling video game accessory of April, while the PS4 DualShock 4 Black Wireless Controller remains the best-selling accessory year-to-date. Software Rankings Top 20 best selling titles (March 2019) - Includes Physical and Digital sales Mortal Kombat 11 Days Gone MLB 19: The Show Tom Clancy's The Division 2^ Super Smash Bros. Ultimate* Grand Theft Auto V Sekiro: Shadows Die Twice^ Call of Duty: Black Ops IIII^ NBA 2K19 Yoshi's Crafted World* Red Dead Redemption II Mario Kart 8* Assassin's Creed: Odyssey Minecraft# New Super Mario Bros. U Deluxe* Final Fantasy X/X-2 HD Remaster The Legend of Zelda: Breath of the Wild* Jump Force Battlefield V* Borderlands * Digital sales not included ^ PC digital sales not included # Minecraft digital sales on PlayStation 4 and Xbox One included Top 10 best selling titles (Year to Date 2019) Kingdom Hearts III Mortal Kombat 11 Tom Clancy's The Division 2^ Anthem^ Resident Evil 2 2019 Super Smash Bros. Ultimate* Red Dead Redemption II Sekiro: Shadows Die Twice^ Jump Force MLB 19: The Show Top 10 PS4 titles (April 2019) Mortal Kombat 11 Days Gone MLB 19: The Show Tom Clancy's The Division 2 Sekiro: Shadows Die Twice Call of Duty: Black Ops IIII NBA 2K19 Red Dead Redemption II Grand Theft Auto V Marvel's Spider-Man Top 10 Xbox One titles (April 2019) Mortal Kombat 11 Tom Clancy's The Division 2 Call of Duty: Black Ops IIII Grand Theft Auto V Red Dead Redemption II NBA 2K19 Sekiro: Shadows Die Twice Assassin's Creed: Odyssey Forza Horizon 4 Borderlands: The Handsome Collection Top 10 Switch titles (April 2019) Mortal Kombat 11 Super Smash Bros. Ultimate* Yoshi's Crafted World* Mario Kart 8* New Super Mario Bros. U Deluxe* The Legend of Zelda: Breath of the Wild* Super Mario Party* Final Fantasy X/X-2 HD Remaster Super Mario Odyssey* Labo Toy-Con 04 VR Kit
  7. OpenCritic has made it INCREDIBLY easy to export its aggregated review score data now using the site's data tools. With that being the case, how would you prefer seeing the review data posted in "official threads"? The options for sorting the data are: - Publication Name (alphabetical A to Z) - Review Date (latest to earliest) - Review Score (highest to lowest)
  8. https://rockstarintel.com/take-two-q4-2019-earnings-report-red-dead-redemption-2-has-sold-over-24-million-copies-worldwide It's amazing how much their revenue was between GTAV and RDR2.
  9. Why this thread? Today is the launch day for Oculus Quest, and although I know quite a few here are cool on the concept, I thought I'd share the high level details for those that are curious. What is it? Oculus Quest is a room scale, no wires, no PC required VR headset. This device runs on the Android OS. Why does this exist? There are many "camps" within VR that are constantly debating what is best for broader VR adoption. The Quest represents the culmination of the "lower the hurdles" camp. Compared to other 6DoF headsets, its the least expensive and does not require additional hardware to operate. Additionally it allows for room scale VR without wall sensors or external cameras and a portable/console like experience that is as simple as turn on and play. Price? There are two versions, the 64Gb unit at 399 and the 128Gb unit at 499. Software library? The Quest has its own library of games that can be purchased directly from the Oculus store built into the OS on the headset or via a web browser or an app on your phone, tablet, etc. All official content is curated through this store. The option to "side load" additional content is available. a list of all launch day titles is available at the link below: https://www.oculus.com/experiences/quest/section/1888816384764129/#/?_k=1vlg3r
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