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skillzdadirecta

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Everything posted by skillzdadirecta

  1. Nah it's fine here... it's actually discussing the content of the game. Some critics felt similarly about the Voodoo Boyz as well in the game. From what i understand in the original RPG the Voodoo Boyz were actually white and were a commentary on cultural appropriation. Not here.
  2. On my inevitable second playthrough, I'll probably play as female V as well. I'm sure her voice acting is better than the guy's who is REALLY... not good.
  3. For those who have finished the main story, you can keep playing content you haven't beaten afterwards right?
  4. I think there's a perk that allows you to keep mods when deconstructing weapons and gear but don't quote me on that. On another note, here's an example of just plain jank that I haven't seen in a game of this size and budget in a long time. I just did (or attempted to do) a mission that involved me escorting a gang member to a meeting place for some folks that would get him out of town. As we're leaving the hotel room he was holed up in, of course his gang mates show up to kill him. Now the way I THINK the game works is that I could either shoot it out with the gang or stealth my way out. I chose the latter, bypassing a fight with the gang altogether and taking an alternate route to his waiting car. Well the route I took must have been too much for the game's A.I. because once I reached his car undetected, not only did the NPC stop following me, he walked BACK to the enemy covered area we just escaped from undetected, alerted the bad guys and started getting shot. I then killed them all thinking that once they were dead, he then get in the fucking car and we could complete the mission... NOPE. He just walked back to the hotel room I found him in and started smoking completely ignoring my presence I couldn't progress the mission and I had to reload an earlier save so... yeah. Think I'm done with Cyberpunk for the day.
  5. I pick the coolest looking armor with the best stats. Clothing mods go a long way to making most armor functional. PArt of my playing a role playing game is making the character MINE. So he has to kinda look like me somewhat and have a similar sense of "style"
  6. I don't remember GTA V, RDR2, Spiderman, or any number of open world games having THIS amount of bugs particularly game breaking ones. Shit I don't think The Witcher 3 even had this amount of gamebreaking bugs. I just think they were mismanged and ran out of time... there's a number of features that aren't in the game that were initially teased as being in it. Like wall running for example. Or is that in the game nad I just haven't unlocked it yet. I'm still playing the game and I'm enjoying the basic gameplay and even the world... but yeah. This game is HUGE step backwards for them as a developer as far as I'm concerned and given the time and resources they had, it's kinda inexcusable.
  7. Okay... finishing up my second viewing of this. Let me say that I absolutely have LOVED Nolan's movies up until this point and believe that his mastery of the technical aspects of big budget filmmaking more than make up for his short comings as a storyteller and writer. Most of the time these aspects of his directing cover for his deficiencies. Not this time. Tenet is a beautiful, masterfully scored film that collapses under the weight of its own plot and hokey, on the nose dialogue. This is a movie that not only needs to be viewed more than once, it requires it. That is not a compliment. Whether it's to make sense of the plot and the way the various timeline jumps work together or to just hear hard to hear dialogue (which honestly doesn't really help much, I didn't have much problem understanding it watching it at home but I can TOTALLY see how this would have been a problem in the theater.) You NEED to see this movie more than once for it to be coherent and even then it still doesn't really add up. I mean the film works under its own logic but barely and ONLY if you watch it more than once... which isn't ideal for a big budget film. Nolan should seriously consider doing a streaming series or something to fully realize and flesh out these lofty ideas he has. The feature film format forces him to rely far too much on these long exposition dumps that hurt the narrative and forces the characters to speak in unnatural ways and since he doesn't seem to care about dialogue anyway it seems counter productive. It seems like Nolan was intending for this to be series or something, the story definitely seems to end that way... I don't know if that's gonna happen considering how the film performed and now Nolan's feelings about Warner Bros. This film is what me and one of buddies consider to be a "beautiful failure"... something that ultimately doesn't work, but is well constructed enough to put on in the background when you're doing something else. The movie honestly may have worked better if Nolan leaned into it being a full on Bond send up. That said it looks good and has an AMAZING score.
  8. The more I play the more the annoying little bugs get in the way of the experience. I had a bug that kept me from progressing for a couple of days until I realized that the next stage of a mission that I thought I finished, hadn't triggered and I couldn't progress or save until reloaded an earlier save and played from there Since then I've had stupid shit like inventory U.I. elements staying on screen until I reload the game or characters just stop fighting all together. I had a boss battle where a boss just stopped fighting mid fight and just stood there and let me shoot him until he died It's clear to me now that CDPR bit off more than they could chew with this game, poured more time and resources into the PC version and the consoles where an after thought Next gen consoles run the game better because of the power differential but the game seems barely functional on last gen base consoles. I dunno... they've quickly gone from one of my favorite devs to meh. It's a shame too because there's a legit good game here. But out of all the buggy releases this year, this game seems to be the most egregious example.
  9. The lighting on the Deepfake looks off and makes his face look more artificial to me and not as natural.
  10. I think you guys vastly underestimate how much revenue some of these I.P.'s generate. Disney got both Marvel and Lucasfilm for 4 Billion apiece which seems like a bargan now. The Bond film Franchise by itself has generated over a billion from box office receipts ALONE. That's not counting merchandising, books, toys, comics, video games and other ancilliary product. And that's just ONE of the franchises they are selling.
  11. What platform is everyone playing on and how is the game performing? I'm playing on the series X and while its running ok for the most part especially after the update, I'm still getting annoying little bugs. One of my friends on Facebook just finished the game on PS5 and said that it was crashing every hour on him and even crashed during the closing credits
  12. Robert Rodriguez eh? He directed the Tython episode I believe. I don't think we'll see much of Grogu next season if at all from a narrative standpoint. At least no on THIS show. By this time next year, Disney+ should have so much content that they won't need to rely so much on this one show... starting in January, we'll effectively be getting a new series every couple of months for the rest of the year, not to mention whatever they decide to do with the films they have on the shelf. The Mandalorean has done its job as a show as the tentpole of the service. I don't expect we'll see Grogu until late in the season, the following season OR in the rumored Luke Skywalker series that's supposedly in development according to rumors.
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