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Bloodporne

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Everything posted by Bloodporne

  1. Awww it's a baby rake...for poo! There is something awfully cute about this.
  2. Chapter 6 is a god-tier Horror "level". Oppressive and gnarly as hell. Motive's doubling down on the full-on Alien 1 and The Thing atmosphere is really impressive to me. The score is pure Hitchcockian Alien 1 with those staccato strings and all. I know the OG did that and I can't compare right now how much that was expanded or not but it's 2023 and it's an EA game, I can't imagine how easy it could've been for this remake to go off the rails into modern Horror trope crowd pleasing territory and instead it doubled down this hard on being essentially Sci-Fi Gothic Horror. There's a hallway in Chapter 6 with those screechy things that have exploding sacks on their arms. The lighting and visual presentation of that location in this remake blew my mind last night, it looks amazing. Aside from getting a tad too carried away with "everything pitch-black all the time", I think this remake improves the original on every level.
  3. They do nothing but stupid shit at these chain theaters, I swear. The big, fat red recliners were an absurd idea to begin with, now this? I will take a 30 min extra on the subway these days solely to avoid going to AMC. I haven't gone anywhere the IFC Center and a local indie place for a long time now.
  4. Don't you just take a shit and dig in with something akin to those lil plastic spoons you get in one-serving ice creams?
  5. Okay, this looks cool as hell... I almost didn't click assuming anything named Pizza Tower must be some shitty mobile gatcha game. Any word on this potentially coming to consoles??
  6. Okay the game really took the fuck off in Chapter 5 and then 6 especially. I really needed to upgrade my weapons a bit before posting my impressions on the combat like I did.
  7. The Golden Glove - 8/10 Once in a blue moon a movie will rattle me and this is the one. I'm not sure I can recommend this slab of bleak, repulsive depravity to anyone but as a German who grew up knowing this infamous serial killer's name, I had to watch it. It was highly controversial upon release and for good reason. This is the film that should be forced on people who watch Netflix serial killer documentaries. According to the director, his intent was to strip any fluff and any attempt at justification from his deeds. Honka doesn't get a sad back story or anything here. When the outbursts come, I think this might be one of the most terrifying and brutal films I've seen. Honka was driven by his insane levels of alcoholism and erectile dysfunction and this movie does not turn away despite not showing actual gore. My girlfriend and I ended up talking about this one a lot and we both agreed one segment in particular might be the scariest, most vicious murder scene put on film. The acting in this is fucking intense and as someone who understands all the regional dialects etc., it kind of blew my mind how good these people are. Fritz Honka was a vile monster and in that sense, this film sure does him justice I guess.
  8. I'm off today so I dumped quite a few more hours into it this morning and have to say some of my criticisms regarding the combat can be chalked up to me not engaging with the alt-fire modes enough. I bitched about the lack of and instant stopping power kind of tool due to the lack of CQC if they get in your face...turns out the Pulse Rifle's alt-fire provides exactly that. I've been upgrading a lot as well and the game has really been picking up and forcing me to engage with everything I have at my disposal and I think that part was a me issue. The more I'm playing, the more my gripes are eroding, that's for sure. I think I'll go for another NG+ run after this to redo the earlier chapters with my better understanding of some of the weapons.
  9. I enjoyed the two books I read back in the day and think the whole HP world is pretty fun and endearing overall. Might pick this up some time in the future on sale. Looks like Potter Souls overall.
  10. I've been playing this on PS5 on Hard, couldn't resist. I'm enjoying my time for the most part but feel like the combat system could've used some retooling. There are frequent moments where the game tosses you into cramped rooms with tons of clutter, two or three charging Necros and you may not have stasis left. This would be cool if there were good close quarters options. The melee punch is useless because it doesn't create distance and it takes ages to get out of the animation and actually sprint so it kind of just locks you in place. Most of the areas have many dead end corners so I find myself in situations too often where strafing isn't an option, CQC doesn't realoy exist, there is no doge and Isaac is a lumbering ogre and basically it just means get clobbered and die or just reload your save. The game also has an issue with dropping random shit on top of you and/or RIGHT behind you due to the director thing. The audio issue is just weird to me too and it definitely is a thing. The game generally is loud and abrasive, not in a negative way, but you'll randomly get enemies who seem to be tip toe-ing up behind your back and just fuck you up. I just walked into a room backtracking and 3 full Necros dropped from the ceiling, almost demolish me and then randomly one of the tentacle babies nails me with acid from behind. Had no idea it was even there. I also think they overdid it with the pitch black everything approach. There's no counter-balance and the flashlight cone is frustratingly small imo. So far 90% of the game is "walk everywhere with gun up to see any part of the environment". It probably sounds like I'm down on it but for all that, the game does a lot right and I think the remake changes to the actual Ishimura are all great. I think how gorgeous it looks just kind of makes some of the othee stuff stick out more to me. About 5 hours in and I'd give it a 7.5/10
  11. The game may be empty and boring at best and non-existent at worst but at least we finally have the Last Of Us game with equippable Lululemon yoga pants we've always needed.
  12. I think Remedy have the coolest universe going on between Control, Control: AWE, Alan Wake, Max Payne (which is also vaguely hinted in Control) and this one. I really can't wait to see what they come up with next. I think they really hit their stride gameplay & level design wise with Control as well.
  13. I'm more baffled that this didn't happen way sooner and that people are acting like them not getting shit for free anymore is somehow a shocking move by a company that exists to make money. It's not that I don't like my friends and I sharing services but come on, it was fun while it lasted.
  14. How Resident Evil 4’s Directors Approached Designing The Remake WWW.GAMEINFORMER.COM Directors Yasuhiro Ampo and Kazunori Kadoi discuss their initial hesitation to remake the game and how they identified areas ripe for enhancement. More, and way better imo, gameplay footage with some actual action-packed moments. The sound design alone is a huge step up from the wimpy pea-shooters and weak bullet impacts in RE8. And also, I agree with you on RE2R vs. RE4. I think RE2R's combat worked really well for that game where every zombie was a real obstacle and you had to pick and choose which ones to take out to clear a traversable path. But it was purposely cumbersome and difficult to put enemies down, mostly making the weapons feel kind of weak besides when you landed that perfect head-splattering shotgun blast. The cabin fight in this footage for example looks, and sounds, a lot different than RE2R and, gladly, RE8 to me. Guns sound punchy, there's wallbangs, villagers getting splattered with one shotgun hit and so on. Looks like proper RE4 combat to me.
  15. I'm kind of baffled reading some of that to begin with because the enemies in the OG Dead Space were loud as fuck. Are they just silent now or what's the deal? In the original you could hear enemies three corridors over screaming their faces off. How can they even sneak up on people?
  16. Yeah that's what players were complaining about. According to them, the ID will randomly spawn enemies a corridor over because there is down time but you're given no real audio cues when this happens apparently. Enemies, for some reason, don't make sufficient noise and will get in cheap shots from behind because players were unaware there was a new threat. Again, I'm not playing it but that sounds like something isn't working as planned to me.
  17. Ah I mean, let's be real, I'm buying it either way. Just hoping for the best since RE2R has remained a bit of a fluke in terms of quality RE games for my tastes. I'll keep an eye out for the gameplay snippets though, thanks.
  18. Having just finished RE8 in 3rd Person mode, I really hope they didn't just stuff that combat system into this because it just feels like a wimpy, budget copy of RE4's combat.
  19. I don't have it yet but the enemies randomly appearing and hitting players without audio cues seems to be a common complaint. There were a bunch of reddit posts about enemies randomly spawning quietly behind players and suddenly getting hit in the back. You'd think that's gotta be a bug, who'd design encounters that way? Hopefully they'll patch that.
  20. Hello neighbor! Also I used to have a practice space right by Van Dam & Queens Blvd in LIC, in one of those massive storage buildings. Edit: Practice as in for drums
  21. Furthermore for people not from here: to make matters more confusing, Long Island City is not Long Island but it technically is ON Long Island because both Brooklyn and Queens are on Long Island. When people refer to Long Island, they specifically mean Nassau and Suffolk counties which are different worlds entirely.
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