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  1. As someone who has both been spanked and physically abused - mostly by my cunt of a mother, my father was usually fair and lenient - I decided to adopt a non-corporal punishment approach to disciplining my daughter using a tiered system similar to the one employed in her school, but with a few modifications. Privileges are granted based overall behavior, scholastic performance and cooperation throughout the day: Purple - The highest ranking. Netflix (Kids) or Hulu for 2 Hours or Video Games for 1 Hour, Ice Cream for Dessert, Can retrieve one item from her donation bin, additional privileges such as field trips and doesn't have to do any extra home work assignments. Green - An average ranking. Netflix (Kids) or Hulu for 1 Hour, No Dessert, has to do one extra homework assignment. White - A below average ranking. Educational Television for 1 Hour, No Dessert, has to do two extra homework assignments. Red - The worst ranking. For every instruction or command disobeyed, or for any bad action - hitting, throwing, etc - she must donate one toy to a child in need. Loss of all positive privileges until she gets 3 consecutive purple days, she has five days to earn her donated toys back. I've found this system to work out pretty well for my daughter as the incentives to do well are strong enough that she consistently tries to perform her best. This shows in both her school performance as well as her relationships with other children and adults. She has earned honor roll (whatever that means for a kindergartener going to 1st grade) with every report card and has received a student of the month award on multiple occasions. While my daughter does have her bad days, they're so few and far between that I'd consider my method of discipline a success for the most part. My entire goal with her has been to instill an attitude that focuses on moderation, working hard and learning to compromise - if you want privileges, you have to earn them - while giving her an opportunity to be a child who forges quality bonds, with her friends, her teachers as well as my wife and I. @johnny it's entirely possible to raise well-adjusted children without resorting to violence. Simply replace violence with some other uncomfortable form of punishment - e.g. loss of privileges - and actually enforce that punishment. The one thing I've noticed with other parents is their reticence to enforce non-violent forms of punishment because it's difficult. It's extra work that has to be done and if you're a wage slave working 9-5 with little in the way of respite, actually trying to treat your child like a human being worthy of the dignity and respect that comes along with the title is quite a difficult thing to do. This is especially true for younger parents who grew up in households were such violence was the norm.
  2. I didn't say it was wrong, I just said it was a lesser experience (it absolutely is). Doom is a fast paced power trip with super tight gameplay and a ton of maneuverability. By default that type of gameplay is better suited to K/M. Kadingir Sanctum is probably one of the best examples in the game where even a half-way decent player - let alone an expert - can go absolutely fucking ham. You simply cannot do this kind of fast paced, insane gameplay on a gamepad. I mean, look at the fucking Doom Eternal E3 demo that was clearly played with a gamepad. It looks absolutely sluggish by comparison, and that was a professional demo trying to show the game off!
  3. I started with a gamepad on my TV and I actually got bored before I finished the first level. Everything was just so sluggish despite my adjusted sensitivity settings. Switched to K/M and I was absolutely flying around the level just ripping and tearing everything like the fucking monster DOOM guy is supposed to be. Such a satisfying power trip. I bought the Switch version when that came out to be supported of Bethesda's Switch port efforts (especially considering how good Skyrim was) and I've never uninstalled a quality game faster.
  4. Playing DOOM with a gamepad..... You really don't know how exciting DOOM can get (nor how much insane maneuverability you have) if you're playing it with a gamepad. It's quite literally the worst way to play it. In fact, playing DOOM on the Switch in handheld mode is legitimately the absolute worst way to play DOOM. Edit: I'm glad you've enjoyed the game, but you haven't really "experienced" DOOM in it's full glory.
  5. PC Bloodstained (waiting for my backer code) DOOM Eternal The Out Worlds Monster Hunter World: Iceborn (if it's not a 2020 release for PC) Switch Astral Chain Dragon Quest Builders 2 The Legend of Zelda: Link's Awakening PS4 Pro Nothing
  6. Been playing through The Witcher 3 (never beat the dlc) and recently started a new game in Skyrim for Nintendo Switch. Having modded Skyrim (at 60fps and all the disabled effects turned back on) on the go is
  7. In other words, it was a giant cluster fuck of too many inexperienced hands in the pot. My point still stands, Saber Interactive has a legacy of shit that it has to overcome.
  8. Time to put on my nerd glasses and fedora. The resolution is dynamic, so while the targets may be 540p (Handheld) or 720p (Docked), the resolution is dynamic which means that the resolution could suffer immensely during intense moments. DOOM, Wolfenstein and to a far lesser extent, Dragon's Dogma all suffer from dynamic resolution becoming aggressive to the point that visuals become so muddied that you'd think someone smeared thick coats of vaseline over everything. This is not only garish, but pretty harsh on the eyes as well if your game cannot maintain a stable framerate. Panic Button figured out how to keep a steady framerate with Doom and Wolfenstein while keeping most of the effects intact. But it came at the cost of a severely aggressive dynamic resolution where the games almost never actually run at their intended target unless you're basically just standing still, not doing anything. Dragon's Dogma doesn't have such aggressive dynamic resolution, so while noticeable, it never drops down to the point that visuals become gross, undefined and overly pixelated. But the side effect of that is the fact that Dragon's Dogma struggles to maintain 30fps in the most intense scenes, dropping down to as low as 10fps if you try to do something insane like run 3 Sorcerer's with crazy magic and use Great Magic Cannon at the same time they're casting spells. The Switch chugs like a mother fucker on a port of a 3 year old port of a 7 year old game. This strikes me as another Borderlands 2 on Vita problem. Sony promised a game -for PS Vita- that barely ran at 30fps at 720p with compromised, sub-HD resolutions for various effects just to keep the performance from tanking on a PS3. The end result, after years of waiting, was a supremely paired back game -only recognizable for it's art style- that barely held a framerate above the mid-teens, suffered from abysmal load times, had virtually all of the effects either drastically toned down or cut out entirely, super compressed and missing audio and controlled like complete dick. Oh, and that was the experience if you could even get the damn game to run without crashing every few minutes. The people who are porting Witcher 3 to Switch have "Timeshift" under their belt. A hohum fps game that got murdered by releasing sometime near Modern Warfare 4, on top of being a poor performer. Since then, they've been relegated to port duty for titles like Shaq Fu and R.I.P.D. The Game. This fact should not instill any hopeful level of confidence for the port, especially considering that they were also the developers behind the grossly botched Master Chief Collection, with online so broken 343i had to publically apologize and offer owners a free month of XBL to compensate them for such catastrophe. Now, Iron Galaxy was responsible for the port of Borderlands 2 on Vita, but Iron Galaxy also has a good track record for quality ports. There's was an issue of being tasked to make the impossible -from a technical standpoint- possible. I originally gave the company a lot of shit for even agreeing to do such a port in the first place. That being said, Iron Galaxy fully redeemed themselves with their port work of Skyrim on Nintendo Switch; the game was ported so well that I was legitimately impressed. But Skyrim is not The Witcher. It isn't anywhere close to being as demanding as the Witcher 3. Hell, even Dragon's Dogma -another impressive port- is nowhere near as demanding as The Witcher 3. Now if Iron Galaxy (Skyrim) or hell, even Panic Button (Doom, Wolfenstein) were making the port, I think we would feel a lot more comfortable, but they're not. Instead, we got a Russian company known for creating shitty games and royally botching ports to do the job. The TL;DR is that we will be lucky if Witcher 3 on Switch is even remotely decent. This isn't even about paired back graphics, as that is to be expected by any reasonable person.
  9. You have an option to simulate choices from Witcher 2 and there is a scene right after the first area that gives you a good deal of information as to what occurred in the Witcher 2. So you won't be totally lost on the plot.
  10. GWENT is a card game within the Witcher. I believe there is a mobile app you can download that is literally just that card game.
  11. 540p in Handheld Mode = If DOOM 2016 and Wolfenstein 2 are anything to go by, handheld mode is going to look like dog vomit. These are from handheld mode while standing still. Once you begin moving it turns into a blurry mess of pixels that barely resemble the game they're trying to portray. JFC, like.. Kudos for trying, but please don't.
  12. Nope. Everyone I know on D1P that has the PC version has dropped the game like a bad habit and my hours aren't conducive to playing at the same time as everyone else in my clan. @Mr.Vic20 @BasemntDweller2
  13. Conspiracy Theory Time The next DLC character won't be Ash from Evil Dead (as people have been theorizing since Bruce Campbell's tweet), but Doom Guy from Doom Eternal. - Mortal Kombat Cosplayers in the crowd at the Doom Eternal E3 Demo - Battlemode Announcer is unapologetically the MK announcer. - Chainsaw sounds similar to the one in the Shang Tsung trailer, possibly pitch shifted. Total conspiracy theory though. Given the history of guest characters in MK games, Ash is all but guaranteed as a candidate.
  14. I guess this is the point where I remind people that lifestyle (live service) games are maximally repetitive by virtue of the kind of player they cater to. These games are victimized by the mere fact that people who aren't your typical gamer playing games for not more than a couple hours a week end up exhausting all of the available fresh content within days of release. These are games designed specifically for long term enjoyment, to be played over the course of multiple months, if not years. If you play any game of this nature (Destiny, Anthem, etc) like you would most single player games, you're going to be bored out of your mind very quickly. Also, The Division 2 absolutely fits the bill for adopting a modern/near future militaristic sci-fi look and feel. More fantastical sci-fi games in the same vein already exist, or have we forgotten about Destiny 2 and War Frame already?
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