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Xbob42

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Everything posted by Xbob42

  1. Yeah, you do some to move the story along. If you think that's even remotely close to all of the minigames, Mr. Mainlining the Story, you'd be in for a rude awakening if you actually tried to 100% each zone! There's entirely unique minigames dedicated to most of the protorelics, with hard modes! I mean, I've always found Rockstar games to be big snoozefests. Even when watching people who love the games play them, I feel like half the time they're barely even paying attention. Because nothing that happens is terribly interesting or fun!
  2. Big opposite for me. JRPGs are all about the minigames. Glad to see they went all in for Rebirth. Remake was so fucking dull in comparison. Darts... breaking boxes... I guess the motorcycle part technically counts? It was just hallways, combat, mostly serious story. The opposite of what I want out of any Final Fantasy. Also, like 90% are optional, there's no way they're dragging down the story. You're choosing to engage with them! Frankly, I'm glad they're there. While the combat is much improved over Remake, at 90 hours in I like novel things to do, not just fight shit and watch cutscenes over and over. That's exactly what turned me off of Remake.
  3. lol @ the idea that anything is "constitutional" lol @ the idea that we should give a fuck about the constitution over the welfare of our citizens lol @ thinking they now need extra protection than they have in the last 50 years, apropos of nothing
  4. I loved the addition al Fort Condor challenges. Still sad that Queen's Blood is the main minigame with Fort Condor being a side thing. It takes 700 years for Queen's Blood to start getting interesting, around the time where you get cards that you can drop on top of existing cards.
  5. One issue I do have is they make it really obvious that the AI just has like a 95% chance to swap to attacking the player character rather than spreading out attacks across all characters that are in combat. This can lead to incredibly silly fights where you swap characters, and despite all the enemies being in the middle of attacks halfway across the field, they, apropos of nothing, all launch their big attacks at a character you switched to half a second ago. This can also make some combat scenarios incredibly frustrating, especially coliseum-style challenges. This is because in some of those you have a ton of enemies all using a lot of undodgeable, unblockable attacks all at staggered intervals to where if you get hit even once, you can be chain attacked until dead with literally no way to avoid it... with the exception that you swap characters, in which case their minds snap and most of them will stop and change targets. Problem is, the game doesn't communicate how any of this works, so I imagine a lot of people are going to have some very frustrating encounters that they legit won't know how to solve, and the actual solution is patently silly. I think the entire thing would work a lot better if enemies had a slightly higher chance to attack whatever character is being controlled, after a slight delay (with the delay being shorter and shorter if you're swapping a lot, to prevent cheese) rather than the current solution of "I SAW THE INVISIBLE PLAYER SPIRIT MOVE, GET 'EM" -- that said, I'm playing on Dynamic, this might just be a Dynamic difficulty issue. There's plenty of ways to help mitigate it: provoke, protect, barrier, swapping, etc. I just think it makes things a little weird.
  6. "I'd rather nuke our own country from orbit and have my children eaten alive by wolves." -The average US voter
  7. That's all political theater about "crime rates" ever is. Crime is reported more even though there's far, FAR less of it, and dipshits need someone to do something because they're fucking babies.
  8. Haven't read any of this thread, to avoid spoilers, just wanted to say that while I found Remake quite lacking where others seemed to love it (aside from characterizations and Wall Market) -- this game feels to me how I assume Remake felt to everyone else. It's superb. It actually started out a little boring, that first open area and part of the second felt very formulaic to me and kinda like a Ubisoft game. But ever since Junon, it's been excellent. There's such an insane amount of content, they really went all out on absolutely everything. They also fixed all the issues I had with the first game: the insane railroading, the hard locked parties at all times, the stiff ass combat with enemies that barely responded to anything, the very few combat options per character, the fact that it was pretty boring when you had no ATB, the overly serious tone (again, aside from Wall Market), the endless streeeetching of such a small amount of content, the complete lack of minigames outside of, like, breaking boxes and... darts, I guess? They went in the entire opposite direction here. Tons of freedom (but not so much that you're directionless), tons of combat abilities, plenty of options when you have no ATB (synergy skills and abilities rule), enemies respond a helluva lot more to attacks and don't feel as needlessly tanky, the synergy stuff actually encourages you to actively play each character in your party more to build synergy points as the attacks and effects are super powerful and fun, there's more minigames in the first 2 areas than all of FF7 combined, and they're high quality and just keep coming, most of them being very fun. They went all in on the silly bullshit that makes Final Fantasy what it is. Yes, FF always has a somewhat serious main story, but part of the charm is that outside of big moments, it's usually a lot of dumb bullshit going on to keep things interesting. The amount of bespoke music alone is absolutely absurd. It has half as much music as FF14, which has been lauded for its excellent and super varied soundtrack for a while now -- but FF14's been building that music up for almost a decade and a half and multiple expansions. They made so much goddamn music that individual minor side quests get their own unique songs with vocals at times. Individual card matches can have their own music! Multiple minigames have different music depending on what stage you're on! And it's all great music! To me, Remake felt like New Super Mario Bros., and Rebirth is like Mario Wonder. One tried to mostly "appeal" to some vague wide audience, while the other dug up the soul of what made people loved the original and just poured it into absolutely every facet of the game. And they also like to fake you out with "oh I guess they didn't include [feature]" and then later on they're like "HAHA BITCH HERE IT IS AND IT'S EVEN BETTER" It sure as shit ain't perfect, and both graphics and performance mode are compromised (But I'll chop my dick off before switching to that choppy ass 30 FPS nonsense) but it's still been a helluva blast. And there's just so much of it!
  9. Just have whatever weird shit is in my mind on any given day and if I become desensitized I just do the same search but add "+1" to make it a little weirder.
  10. Not watching any trailers since like every fucking game trailer in existence these days has a mandate to give away any little fun surprise, and half the fun of a game like this (for me at least) is seeing all the unique little power-ups and finding out what they do. Pretty sure I got an email from Nintendo that tried to explain like 8 of them, which sounds like probably all of them? I'm good, it's already pre-ordered, don't need to see more.
  11. It's incredible how so many Japanese games follow the exact same trailer cadence to where if I swapped the audio, I bet most people wouldn't even notice. I mean, this is kind of true of most trailers from most places, but Japan really gets that "everyone is talking complete nonsense and saying cheesy bullshit" combination juuuust right. That said, looking at the actual gameplay here, I really can't tell what to think. It looks kinda low budget. Gonna come down to how it feels. Also is it an RPG? It just kinda looked like an action game.
  12. I feel like instead of that we should set up some therapy courses for neurotic gamers, letting them know they have permission at any time to stop doing something they don't want to do and move on at any time.
  13. Nobody shot them in the back as they were fleeing unarmed, so they got off easy compared to the justice they dole out.
  14. Bleem established legal precedent ages ago that you are entitled to be paid for your emulator, nothing to skirt.
  15. You know, I normally get worried about stuff like this. But some part of me knows Yuzu has been huge and has had a steady flow of income for years, so I'd like to say to Nintendo: "Good luck with that." If the Yuzu devs actually take this to court instead of instantly caving (which I think is what Nintendo is hoping for) then I don't think Nintendo has a fucking leg to stand on, and would get humiliated. Would the Yuzu team go to court? I don't know, but they should, would be fun to watch Nintendo set legal precedent that they fucking suck. It all comes down to what the Yuzu folks do. People act like winning this kind of thing is impossible, but it's not. It's just expensive. And that's why you sue for legal costs! Yes yes, all easier said than done, but again, Yuzu's steady income over the years has me at least somewhat hopeful they say "fuck off Nintendo, we're calling your bluff."
  16. Got to "battles are played automatically" and just noped out. I don't even like AI partners in actions games, I don't want to see AI duke it out with each other, that's boring as shit to me. Setting FF12-style priority orders beforehand just abstracts actually playing the game to more menus and takes away agency in combat, meaning there's no reacting or doing anything interesting once an actual battle takes place. Just completely not my thing.
  17. There was no reason for any Pokemon game to run or look as bad as they did. The Switch wasn't the problem, Gamefreak was.
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