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Xbob42

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Everything posted by Xbob42

  1. I'm out here looking for even bigger boys. Feel like I'm currently too OP. Just fucking walking around uppercutting ogres and chimeras with my hammer, toppling them instantly, and then beating the shit out of them while they beg for mercy. Even the drake in that one area went down relatively easily. GIVE ME HARD MODE.
  2. I think stuff like that is part of what makes it fun. It's not a game that you're supposed to just casually 100%, they like to have lots of secrets so people have different playthroughs, it also helps people go "wait wtf are you talking about" when someone mentions something cool they missed, which helps some people want to replay the game, upping the chances of buying those sweet sweet microtransactions!
  3. I'm also not into statues, but I did get the Endwalker one because it was like the only Paladin merch of any game I've ever played. Gotta simp for Paladins, man. Well, except the D&D version where they're like super zealous and boring. Anyway, figure I might as well get this one so I can make them kiss.
  4. No, everyone's pretty aware that the most popular shit is weird free to play trash for kids.
  5. This is the dumbest shit I've ever seen. "This footage was filmed at 30 FPS" yeah bro on a camera recording real life, I ain't controlling your dumb ass! Also the absolute worst thread to use this video, since the game is often in the 20s. With massively bad frame pacing. But this excitable child probably wouldn't even know what that means and why it would actually look like his "expectation" example. Just put on a beastren mask. You're told several times that they just let beastren walk in.
  6. Bro the vignetting in the first game fucked up the entire image! No idea why bootleg artists are so obsessed with something that looks so awful. Look at that garbage ass sky. And you needed a MOD to remove the vignetting. And it had to do so by replacing like a thousand texture files! But it got rid of whatever the fuck I'm looking at here.
  7. Max 30 cap will be huge for consoles, provided it's a good framerate limiter and doesn't allow frametimes to go wild. The entire reason it's so herky-jerky all the time is that the frametimes are all over the place, which gives a really constant "start-stop-start-stop" feeling to the entire game when in towns, and less so the further away from towns you are. Weird to say for one of the objectively worse performing games I've played in years, but it actually runs really well when away from towns. Just these beautiful locales, dense, foggy forests with gorgeous lighting, multiple enemies fighting and tons of spell effects and it doesn't miss a beat. But it's like an inverse square law, where the performance cost decreases exponentially when far away from NPCs, and of course increases exponentially as you draw closer. I really hope they pin down and minimize the issue(s), I assume they're simply keeping track of far more information than is relevant to the player that could probably be simplified. To expand upon my earlier baseless conjecture: performance like this makes me think they're doing shit like cloth physics and animation calculations (like inverse kinematics) when characters not only aren't on-screen, but not even within a radius where that would be even potentially useful, like when you turn the camera to look at a city from a mile away. When in reality they could probably just track "x,y,z position, daily schedule" and whatever other absolute minimum tracking needs to be done. The CPU usage is insane right now. As you can see, while the average FPS is fine, the 1% and 0.1% lows are absurdly low. When your FPS is fluctuating between 86 and 30 (and everywhere inbetween) every frame, it's gonna feel bad. But it also goes much, much lower. A 7800X3D is enough CPU horsepower to bend the Series X and PS5 over and rearrange their guts, but still gets roughly the same lows as those versions. (As you can see, despite the wide range of CPUs, the variance is not as wide as you'd expect. And this is at a low resolution on a 4090, so no GPU getting in the way.) They've got their work cut out for them, and man I hope they do it.
  8. Those guards don't scale well. I kind of did the same thing, had like 7 guards attacking me at once while I casually explored the cells and looted everything as they did chip damage, lol.
  9. This game rules. Something about the combat just feels... just right. Found some sick hammers to replace my greatsword. Near the undead place someone mentioned above. I dunno what it is about the environments, is this how they hoped the environments would be in the first game? They just have this great sense of place and scale, the lighting and stuff really sells it, and despite there being nothing crazy about them in terms of creativity, it feels just perfect for the setting. Also all the interactions between vocations are great, or at least what I've seen. My mage casts a giant ice attack that leaves a platform, I run on top of it and do an aerial smackdown with my hammer for massive damage, sending the enemy reeling, right into our archer's already-placed explosive arrows, which fully knocks them down with their head right in front of me, doing a fully charged hammer strike and killing them instantly. Fucking awesome stuff.
  10. Only put in enough time to finish up the tutorial and start on the boat infiltration, so very very early on. Seems alright. Combat does not feel very good immediately after Dragon's Dogma 2, but it is what it is. The idea of "blade twins" is so stupid and arbitrary, perfect for a Team Ninja game.
  11. The weapon guy never said that to me at all. He didn't have any quest-related dialogue until after I turned in the archistaff. And I talked to him many times as I was fiddling around with different classes.
  12. All fighter party. Go big or go home! Dump everything that's not equipped/a few curatives in your inn storage box anytime you return to town. When on the field, use your pawns as pack mules. I was out exploring for like 6 hours yesterday without filling our inventories completely!
  13. Please hire my beautiful boy. Despite having no healing spells, he's a chirurgeon, so he's not afraid to dash towards you mid-combat to rub ointments and salves on whatever limb or digit is ailing you. He's also fond of getting REALLY excited about treasure chests. Like, REALLY excited.
  14. If you can do it "incorrectly" then it's absolutely game error. For one, no one ever mentioned anything about a cave. Unless he mentioned a cave when he said goblins interfered with their delivery, which was a passing comment from several hours prior in my playthrough. For two, the NPC says to just find a weapon. Not to get some specific bad weapons from a cave. After turning in an archistaff, the weapons vendor started to talk about how I had "one of his weapons" (??? The archistaff wasn't even from the same race let alone this dude) and to turn it in to the vocation dude. Turn in the weapon I already turned in that was made by an entirely different race but is your human weapon...? Clearly, the quest has some intended route where I was supposed to speak with someone that I didn't, as my other quests naturally led me elsewhere. The game had no idea how to handle this and shat the bed. If freely approaching quests however you like in a non linear game proud of its limited direction and quest markers is user error, I expect we're all gonna have a lot of user error by the time this is done.
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