Jump to content

Bacon

Professor of Porn
  • Posts

    22,840
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by Bacon

  1. 1 minute ago, Keyser_Soze said:

    In any case this is just one among many overblown things about the game that spawned clickbait articles and endless threads saying "wtf this happened" when it would have been great to experience it for myself instead of having to worry about this game ending thing, which from what I understand only gets that way if you are super neglectful.

    And even then it isn't game ending. You can revive pretty much any NPC with a normal wakestone (I have over 30) and there is the eternal wakestone which is a mass rez in your current location

    • True 1
  2. I'm about to beat the game - kinda. And I am surprised to have never seen the plague. BUT I have seen it almost happen, I just didn't let it. It's pretty cool seeing a pawn get picked up and get mind fucked by a drake. The treasure chest thing is super annoying, and so is the main pawn acting like a support pawn, totally immersion-breaking for me.

  3. 11 hours ago, skillzdadirecta said:
    WWW.PCGAMER.COM

    The quirky sequel isn't perfect, but it deserves to be influential.

     

    I find the Character freedom section funny because they took away a lot of character freedom.

     

    Meaningful travel? Yeah, no. The game gives you like 6 or 7 port crystals, and then has side quests that are designed to either waste your time or Ferrystones. Most of the sphinx quest's tasks seem to exist to eat at your fast travel tokens. And then there is the quest, "A Candle in the Storm". And going from Cat Capital to Human Capital is just sitting in ox carts because you don't want to waste ferrystones. It's just fast travel with extra septs.

     

    DD1 has the cool feature of being the size of one zone, so walking anywhere pretty much takes no time at all, especially with how fast you could move in the first game.

  4. One thing I wish they'd lay off of a bit is the anti-fun shit they have with warfarer. It sucks massive dick that switching weapons costs a skill slot and it sucks that you can't use the giga skills from each vocation. It's an anti-fun mechanic designed around a balance that the game already lacks. NG+ doesn't even get harder, and the base game is already on easy mode.

     

    And the decision to completely separate ranged from melee is just bad. It feels like it was done simply to add warfarer into the game. They made the game less convenient for no good reason. They give you fewer options in combat for no good reason.

    • True 1
×
×
  • Create New...