We’re putting two of the most popular PS3 titles of 2013 together to bring you the PS3 Black Friday Bundle for only $199 (MSRP). This bundle includes a 250GB PS3, Batman Arkham Origins, and The Last of Us — one of the highest-rated games of the year. That’s $165 worth of savings.
So Black Friday is the perfect time to pick up a PS3, and we’re continuing to bring you great content on the platform. Gran Turismo 6, the latest entry in one of the most popular franchises in PlayStation history, will launch exclusively on PS3 on December 6th. Not to mention blockbusters like Grand Theft Auto V, Call of Duty: Ghosts, Assassin’s Creed IV Black Flag, Battlefield 4…
It’s also a great time to pick up a PS Vita, so you can play Tearaway — which launched today to stellar reviews — and recent hits like Killzone Mercenary, Injustice: Gods Among Us Ultimate Edition, and Spelunky.
PS Vita is the ultimate companion device for PS4 through key features like Remote Play, letting gamers play most PS4 titles on their PS Vita via Wi-Fi on their home network, freeing up the television for other uses. Check out the various deals below:
Best Buy — All PS Vita systems available (11/24 – 11/28) — $169.99
GameStop — PlayStation Vita 3G/Wi-Fi Bundle (11/29 – 12/1) — $179.99
Target — All PS Vita systems available (11/28 – 11/30) — $179.99
Toys R Us — All PS Vita systems available (11/28 – 11/29) — $179.99
Walmart.com — All PS Vita systems available (11/28 – 11/29) — $179.99
There will also be a special Black Friday deal for PlayStation Plus at select retailers nationwide. Pick up 1 year of PS Plus for only $29.99* — that’s 40% off the regular price of $49.99. With PS Plus, you’ll get new games every month with Instant Game Collection. You’ll also get access to online multiplayer on the PS4 system. Best of all, one membership will cover you across your PS4, PS3, and PS Vita… for just $29.99* on Black Friday only.
*Limit 2 per person, per purchase. Offer valid 11/29/13 only, while supplies last.
Black Friday is a huge day to pick up games at great prices. First-party games like The Last of Us and Beyond: Two Souls will be available for $39.99 each (additional days and savings at some retailers). Check your local retailers for additional deals on more than 20 first-party titles.
There will also be special pricing available for DualShock 3 wireless controllers at select retailers nationwide. Check your local retailers for pricing and availability.
These deals won’t be around for long, so mark your calendar for next Friday and get ready to rake in the savings. Have a happy holiday, PlayStation Nation!
GameStop Corp. (GME), the largest specialty retailer of video games, said its initial allocation of Sony Corp. (6758) PlayStation 4 consoles sold out and that 2.3 million customers are waiting for the devices.
Initial sales of the player exceeded its predecessor, the PlayStation 3, by more than 80 percent in the first few days, executives of the Grapevine, Texas-based chain said today on a conference call with analysts. They also anticipate a large waiting list for Microsoft Corp. (MSFT)’s Xbox One, suggesting a prolonged industry sales slump is ending.
Sony said on Nov. 17 it sold more than 1 million PlayStation 4 consoles in the U.S. and Canada within 24 hours of the $399 machine going on sale. The figure included some of the 1 million units Tokyo-based Sony presold on a global basis, said Dan Race, a PlayStation spokesman.
Microsoft’s $499 Xbox One goes on sale tomorrow in 13 countries and also is expected to be in high demand after a seven-year drought on new home consoles from the two companies. Nintendo Co. (7974)’s Wii U is entering its second year of sales.
GameStop fell 6.5 percent to $49.04 at 11:50 a.m. in New York after dropping as much as 11 percent, the biggest intraday decline since May. The company forecast fourth-quarter profit of $1.97 to $2.14 a share, less than the $2.16 average of 20 analysts’ estimates compiled by Bloomberg.
The retailer, which accounts for more than half of Sony and Microsoft’s video-game software sales, will benefit from the console transition based on its ability to lure gamers who trade in older titles and hardware for discounts on new gear, said Colin Sebastian, an analyst at Robert W. Baird & Co. in San Francisco. He recommends buying the stock.
Interesting article and I think some around here agree with. It seems the connected nature of the consoles are allowing developers and publishers to ship unfinished/unpolished products with the assumption that they will just get a patch out day one to address it.
The time it took for my brother to get our new Super Nintendo out of the box and connected to our television couldn't have been more than five minutes. I'm pretty sure we used the same coaxial cable connector that the NES before it used, though it's possible he was bold enough to forge a new connection dedicated to the SNES. The time between when he arrived home with the console box and a copy of Super Mario World, and when we saw Mario's astonishing level of detail, was extremely short. Open game console box, plug in game console, insert game, play game -- pretty simple. I'll never forget the yellow on Mario's cape!
Today's kids don't have it so easy. The anticipation while waiting for holidays or birthdays or while saving enough allowance has turned into anticipation during firmware updates or software patches or mandatory installs, and all manner of nonsense. Even for those of us who grew up with PCs, the state of modern game consoles is a sad one when it comes to what's inside the packaging representing what the outside says.
This is all the internet's fault, as most things are. I'm joking! Partially, anyway. It's really internet ubiquity that's to blame for game publishers and console makers leaning on day one updates. With most buyers living in places with relatively strong connectivity, games can launch without, say, multiplayer, and consoles can launch without the ability to even play games. It might sound nuts, but it's the story of the now-current generation of game consoles.
NINTENDO'S WII U PATCHES
Last year's Wii U was the first home game console to require a patch straight out of the box, and it was a hard pill to swallow. If your internet happened to be out the same day you got a Wii U, you couldn't do anything beyond play disc-based games and create a Mii. Literally zero other things. Considering most of those functions were internet-based anyway, the internet-less would be skunked regardless of the required patch -- the real crime was having to spend an hour or more downloading a patch even if your internet connection was flawless.
That hundreds of thousands of people spent at least $250 apiece on an electronic device that didn't just do what it claimed to do out of the box is relatively unprecedented. Even modern computers are new to the idea of mandatory online updates before use, and only in the past few years have smartphones and other mobile devices made the practice a standard. And of course, with game consoles, the last generation normalized game patches, console firmware updates and OS upgrades. For several years, it's been perfectly acceptable to launch a $60 game with a required day one patch. Apparently that mentality now applies to game consoles.
Beyond the day one update for Wii U that added everything from the online store to Nintendo's MiiVerse social network, the console's Nintendo TVii service didn't arrive for another month after launch. The day one patch (and beyond) wasn't the only misstep that led to a console launch widely perceived as disjointed, but it assuredly contributed.
Worse, reviewers only got the patch around 12 hours before many reviews posted. Since we had such little time to use the actual PlayStation 4 console experience before telling you about it, we held our PlayStation 4 review for an extra 24 hours: We'd otherwise have a piece full of holes, caveats and cursory impressions. And that's simply not a piece we felt comfortable calling a "review."
For new owners last Friday, the PlayStation 4's first greeting was an internet connection wizard and a progress bar -- far from the magic of instant Mario, or even the Game Boy and Tetris. No Remote Play, no PlayStation Store, no Share button functionality: The day one patch enables all of PlayStation 4's important functionality outside of playing disc-based games.
XBOX ONE'S DAY ONE PATCH
Rounding out the shameful trio is the Xbox One's launch-day update, about whichMicrosoft tells us, "You will be able to do very little without taking the day one update." That means not even games on discs will run, not to mention any of the system's more advanced functionality. It's not even clear what version of the Xbox One OS will come pre-loaded on consoles, only that it'll be older than the version Microsoft's calling ready for consumption.
Microsoft's day one patch example is the most extreme of all: You're paying for a $500 paperweight until that day one patch comes through. Again, your first meeting is with an internet setup wizard and a download screen rather than the game console's OS. The situation improves dramatically after that, but it's a poor introduction to an otherwise very nice console.
That all three game console manufacturers took the same approach to launching with required patches shows a dramatic misdirection of priorities. Yes, most people have the internet and will put up with the hassle, but they shouldn't have to. Asking people to spend upwards of $500 on a game console and then asking them to wait for a day one patch is at the very least inconvenient, and at most a serious miscalculation. The situation will improve as newer systems are built with newer software built in, but for now, the magical experience of getting a new console and playing it immediately is going to have to remain a memory.