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Spawn_of_Apathy last won the day on December 8 2019
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General Gaming Gamers Are Not Playing New Games...
Spawn_of_Apathy replied to skillzdadirecta's topic in The Spawn Point
some publishers seekingly still want a Destiny even though it has been widely common knowledge for a long time how expensive that model is to run to keep players interested, hooked or regularly coming back. PvP only us much easier, but PvE requires so much more. -
Kind of reminds me when a whole lot of PS3 owners left their PS3 on running Folding at Home, myself included. This was obviously more involved in player participation, but still a neat way to crowd fund actual research.
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or they have had to pivot so hard and burn the midnight oil to get more things added to bolster this expansion. I mean Bungie is not afraid to promise a feature that the team hadn’t even started work on and takes nearly a year to release. lol They are going so hard on finally delivering everything people have said they’ve been disappointed Destiny has been lacking each expansion Bungie is finally doing it all in this final expansion. It almost makes tou think “they could have been doing this the whole time.” I worry about this expansion day one for people jumping in. I just cannot see where the game isn’t a broken, buggy mess with the amount of stuff they are quickly cramming in at the last minute to boost interest and preorders.
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I guess I never really noticed since the last Ubisoft games I bought and played I did so after all content had released and the complete edition of the game was heavily discounted.
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I saw that and almost got pissed, but then I saw that Unisoft seems to be using “season pass” the way the industry did back on the Xbox 360/PS3. Where season pass was just the post release DLC or the post release DLC for a year. that seems less egregious. However I don’t like what sounds like a day one mission being locked behind a higher tier. That is where we start getting into “they chopped up the full game to sell it for parts” territory.
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Then it is fortunate for me I rarely ever play Ubisoft games. Years ago I played and loved AC: Odyssey and years before that Ghost Recon Wildlands. This game may not feel fresh, but it shouldn’t feel so played out either.
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O.J. Simpson Dead From Cancer at 76
Spawn_of_Apathy replied to Keyser_Soze's topic in The Political Re-Education Camp
it’s a shame cancer got norm before it got oj -
Im still very much enjoying the game. And the game’s visuals continue to impress. Though there are places where RTGI and RTAO would really complete the visuals. The insides of people’s mouths when they talk seem oddly lit at times. People were right that Aloy doesn’t shut up though. So much so she’s trying to make asides about stuff or think out loud what me the player should do while talking over herself in a conversation with somebody else. I need to check and see if I can made gliding a single push rather than a hold to activate. It feels like it takes too long to activate at times. Aiming also felt better once I switched to the Xbox controller. It wasn’t bad on the dualsense. I could hit the parts I wanted to more often than not, but the tighter stick on the Xbox controller gives me more control, even at a higher sensitivity. I miss the whistle to lure enemies. Throwing rocks is vastly inferior. It only seems to be useful if you need and enemy to just look in a different direction, but not to specifically go somewhere.
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I tried using M&KB but I just wasn’t feeling it. I picked up my Xbox Elite series 2 controller and immediately felt right at home. The rumble actually felt better. Even with small, nuanced or subtle vibrations the sensation translated to my hands was better. It feels like the rumble motors on the Xbox controller are closer to the walls of the grips. It feels like Im getting vibration feedback over a larger surface are. Hard to explain maybe. The Xbox controller feels like my whole palms are being vibrated, while the dual sense feels like Im just holding onto a thing that is vibrating. Ratchet & Clank Rift Apart was kind of the same way. It is enough to make me think the reason so many people were so amazed by the feedback in the dual sense, saying it “felt next gen” was because playstation controllers on the PS4 and maybe PS3 had awful rumble feedback.