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Member Since 11 May 2011
Offline Last Active Nov 24 2014 11:52 AM

Topics I've Started

~*Inofficial Far Cry 4 Multiplayer/Co-Op Hook-Up thread*~

17 November 2014 - 03:12 PM

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So with the game’s release only hours away (unless you live down under) I thought we might have use for a thread to coordinate and maybe meet up for some multiplayer and/or co-op action. Here is a list of fellow D1Ppers’ user names (courtesy of SFLUFAN) so look up people’s Uplay nicks there and add your own if you haven’t already.

I’ll start playing in around three or four hours and will probably keep going until my eyes close on their own :P If anyone wants to play some co-op during that time I’m up for it.

Finger slicer's insurance scam fails

14 November 2014 - 03:36 PM

The Local said:

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An insurance salesman who sawed off his own finger and thumb to claim insurance was given a suspended sentence by a court in northern Germany on Friday.

The court in Norderstedt, near Hamburg, handed down the 22-month suspended sentence to Ralf-Werner D. after he was found guilty of trying to defraud his insurers.

The 50-year-old man had qualified as an insurance salesman shortly before the 'accident' in February 2010 and took out four separate insurance policies - with special clauses covering finger injuries - for himself.

If valid, they would have paid out a total of €1.4 million.

That amounts to $1.75 million for anyone wondering. Full article here. Serves the guy right. I mean who is actually stupid enough to still try this after all the failed attempts by people? Has that ever actually worked for anyone?

Yes, “morons” is misspelled on purpose in the tags.

What’s your favorite Stephen King short story?

14 November 2014 - 03:20 PM

[Please mark spoilers with the respective tag]

While many of Stephen King’s novels are certainly great reads as well, personally, I prefer his short stories. For one thing, they’re more succinct and less prone to developing an idea on more pages than it warrants. For another, this body of work offers more diverse premises than the sum of King’s novels does.

In any case, for me it has to be “1408”. I still remember the first time I read this. I felt uncomfortable indoors for days after that.


A close second might be “Crouch End” which for years (before my first real contact with Lovecraft) I didn’t even know to be a tribute to the Cthulhu myth. “N.” gets an honorary mention from me even though it doesn’t hold up as well after a second read. But the way it managed to creep me out the first time was just superb. Oh and as far as non-horror short stories by Stephen King are concerned, “Dolan’s Cadillac” is incredibly well written, too.

So, enough of mine, what about y’all’s favorites? In case you need to refresh your memory, here is a list of all of them (115 if I counted correctly).

Germany agrees in-the-black budget for 2015

14 November 2014 - 01:30 PM

The Local said:

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After 14 hours of discussion lasting into the early morning, the German parliament has settled on a budget for 2015 that will put the country in the black for the first time since 1969 - at least on paper.

It’s official! For the first time in over forty years the federal budget will manage without new debt (sort of) :dancing:

Now, not only is this a huge step forward (or, well, backwards time-wise) regarding our government’s approach to spending but it sets a precedent in general. If the next administration doesn’t manage to do the same, at least it can’t be communicated as merely a difference between, say, “previously 10 billion in new debt” and “now 20 more billion in debt” but between “previously 0 billion in new debt” and “now 20 more billion in new debt”. Any politicians keen on shamelessly borrowing money on the public’s behalf will have a harder time justifying that to them from now on. I’m actually pretty amazed that such a paradigm shift got actually past all those special interest groups and their lobbyists. So, just one question left ...

... u jelly :P ?

Euclideon resurfaces, said to launch gaming division in 2015

12 November 2014 - 07:14 PM

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Some of you might remember this video from 2011 where Australian software company Euclideon claimed that their Unlimited Detail technology could offer just that: Unlimited detail in computer graphics. The Internet, including D1P (then still Bad Cartridge), went apeshit. One side trusted their word and got enthusiastic about the prospects of this for gaming, the other side called them liars or delusional and were generally pessimistic about the possibility of this being real.

Well, after first focusing on earning some money by supplying Australia’s large mining industry with their technology, it seems that they’ll soon be ready to make their technology available for the video game industry. In their latest video Bruce Dell, CEO and founder of Euclideon, announced the official launch of their very own gaming division in 2015 (along with a possible option to invest in them). According to him they are currently already working on two different video games ... and yes, they’ll have up-to-snuff animations and such, features that had previously been declared weak points of this approach to video game design by “critics”.

Aside from the obviously fantastic news that this presents for gamers and developers* everywhere, this technology also has some other non-gaming applications that I haven’t mentioned yet such as:
• Architecture
• Surveying
• Preservation of historical sites
• Tourism and education (think virtual museums)

The last part in particular would offer itself naturally since their tech allows for the images to be streamed effortlessly via the Internet in real-time, negating the need for local copies of the data or specialized hardware (which isn’t required anyway though).

The only drawback of this is that I never managed to get any of the naysayers on here to put their money where their mouths are and bet me that this would turn out to be legit and not vaporware :P

*Why would developers be happy? Well, this will drastically reduce the need for artists since items can just be scanned in, saving them a ton of money. It also offers far greater geometric detail (up to one million times) and thus eliminates the need for a polygon count and the related increases in production time and effort (i.e. multiple models for swapping at varying distances).