JRPGs are a ripe candidate for this kind of thing. Gameplay in JRPGs hasn't changed in decades, which, while kind of sad, also means that most of them have aged really well.
I would love it if Lost Odyssey got a PC port. Lost Odyssey is probably my favorite JRPG of the last 10 years, but I'm not going to have my 360 around to play it again forever, and a 360 or PS3 emulator is probably still a long, long, long way off.
I'm hoping the recent ports of games like Valkyria Chronicles, Final Fantasy XIII, and Final Fantasy XIII-2 are signs of things to come (despite the fact that the XIII port sucked ass). Some publishers out there have to realize that they're sitting on properties that can be redistributed digitally with little effort to possibly just wring out some extra revenue out of long-dead titles.
There are also a lot of games for the PS2 and PS3 that I never got around to, and even though I still have both consoles hooked up, I likely never will. Games like Eternal Sonata, Nier, Resonance of Fate, White Knight Chronicles (Sony's IP, so it probably wouldn't happen), Disgaea, and Shadow Hearts.
The ones that are prepared by my dad's girlfriend (because she insists) and, therefore, suck:
- Cranberry sauce (why she wouldn't let me do it, I don't know, goddammit)
- Green been casserole
- some kind of onion shit (NO ONE LIKES IT)
- stuffing (again, come on)
- pumpkin pie (she burned it. SHE FUCKED UP PUMPKIN PIE. HOW THE FUCK DO YOU FUCK UP A PUMPKIN PIE @SoberChef please)
The dishes prepared by me, thereby being awesome
- Apple crumble pie
- Thanksgiving tamales (substitute mashed potatoes for masa harina, which works surprisingly well, fill with shredded turkey and cran/raspberry chipotle sauce)
What are your favorites (or least favorites, in this case) for mini game or mission types that pretty much always suck, yet still inevitably find their way into tons of games?
The one that tops the list easily are escort missions. Action games are always centered around the action of you, the player - the combat system is balanced specifically between your powers and those of the enemies attacking you (or your team of other human players). Setting up missions in games where the game tells you "here, I don't care what kind of unstoppable badass you are, try protecting this helpless twat with terrible AI while swarms of enemies bum-rush them!" has not once ever resulted in good level design. Not once in the history of gaming. Yet this is a mission type that still, to this day, manages to find its way into otherwise fantastic games. Shadow of Mordor, for instance, had a (very brief, thankfully) escort mission. Assassin's Creed: Unity has a few of them, though at least the people you're "protecting" typically also have the ability to fight back.
Escort missions need to not be a thing anymore, and I'm pretty sure anyone who's played an action game over the last 15 years would agree, yet somehow developers keep thinking it's a good idea.
Next on the list are lockpicking mini games. No lockpicking mini game has ever been fun. It's fucking busy work. They typically go like this:
>Lock is too difficult (nigh impossible) to pick without high enough skill
>level up skill
>Still have to pick the goddamn lock through what is essentially a repetitive QTE.
Just skip the whole goddamn thing. The Elder Scrolls is the only one who's gotten close to getting it right, having a "press 'x' to open lock" option when your lockpicking skill gets high enough. At least make the pants-shittingly boring mini-games optional.
The last one I can think of are stealth missions in games that are not otherwise stealth games. For this one, I can't think of any examples off the top of my head, but I'm sure you know what I'm talking about. Stealth in games is a very hard thing to balance and script, and only once in a blue moon do we get an action game or RPG that manages to at least semi-decently incorporate some kind of stealth element that isn't either completely broken or a "hold LT to be invisible" situation.
Do you guys have any others? I feel like some game devs need to just start posting shit like this on the walls of their conference rooms.
Its kinda pissing me off. The common thread seems to be opening up a web browser that's causing it, but I think it's more because that's the first thing I do when I boot my computer. It crashed while playing AC:U earlier today.
I'm trying system restore to eliminate the possibility of driver/update issues. If it turns out to be hardware failure, I'll be pissed. Last time I had issues like this, it turned out to be hard drive failure, but I went through like a PSU and two graphics cards before I figured that out.