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~Spider-Man Previews Thread~


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https://www.theverge.com/2018/8/2/17641026/spider-man-ps4-insomniac-games-hands-on-demo-gameplay-swinging

 

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From my brief time with the game, most of the various pieces of gameplay that make up Spider-Man are solid. Open-world exploration is, thanks to that swinging, a total joy. New York City has been lovingly re-created as a gorgeous, sun-drenched sandbox. The combat is quick, but it takes advantage of open spaces that allow players to make use of Spidey’s mobility to fly around, along with his unique web-slinging abilities. Players can pull off moves like launching an enemy into the air, juggling them for a few punches, then grabbing them with a web and flinging them at the next foe, all before zipping across the room to strike a third goon. It’s exactly the kind of creative and fluid combat you’d want from pretending to be Spider-Man.

 

https://www.gamespot.com/articles/spider-man-ps4-why-you-should-be-excited-about-mar/1100-6460893/

 

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Though you spend most of your time playing as Spider-Man (and plainclothes Peter Parker), some missions star his on-again, off-again girlfriend Mary Jane. She understandably hasn't been the focus of the pre-release hype; when I had a chance to play several hours of Spider-Man recently, I, like a lot of other people, was most interested in trying out web-swinging for myself. But after a few hours, a handful of story missions, and a lot of goofing-off as Spider-Man, I was surprised at how much MJ stood out.

 

https://www.gamesradar.com/spider-man-ps4-is-a-wonderful-mesh-of-fluid-combat-marvel-moments-and-witty-bants/

 

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Marvel's Spider-Man PS4 is a wonderful mesh of fluid combat, Marvel moments and witty bants

 

https://www.hollywoodreporter.com/heat-vision/review-marvels-spider-man-is-definitive-spidey-video-game-1130566

 

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'Marvel's Spider-Man' Game Nails the Experience of Being the Hero

 

 

https://www.eurogamer.net/articles/2018-08-02-marvels-spider-man

 

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Spider-Man is the perfect match-up of Insomniac DNA with Marvel's superhero

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"The other big theme is partnership, and that's going to be carried through his on-again off-again relationship with Mary Jane Watson. Another thing I noticed when I graduated college was my relationships and my friendships evolved, they changed. And what Peter is going to realise through MJ is that it's okay to ask for help, it's okay to lean on others even if you are a superhero. So the ideas of mentorship and partnership are really going to drive this coming of age story."

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This isn't a 1-to-1 scale of New York city, of course, and it's Marvel's New York so expect to see Avenger's Tower erected alongside replicas of Grand Central Terminal and the Empire State. Either way, this city is a joy to swing around, and a lot of its DNA comes from Insomniac's past experiences of city building with Sunset Overdrive. "Sunset gave us a big leg-up in getting the open world and the traversal started," Intihar says. "We kind of wanted to take the style of fluidity and flow of the traversal of Sunset and okay, now make it a Spider-Man game. Just from a technical and building perspective, having that experience of creating a city [was helpful], but this city is way larger than the one we created before because [Spider-Man] moves a lot faster.

 

https://www.polygon.com/2018/8/2/17642220/spider-man-ps4-preview-mary-jane-playable

 

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Until now, it was unclear what playing as Mary Jane would look like. When we played the first three hours of Spider-Man at an early preview event last month, we got to find out. And it turns out that Insomniac has overhauled Mary Jane from a beautiful, if sometimes brash, romantic object into someone with wits and agency. Insomniac has made Mary Jane a hero.

 

https://www.videogamer.com/amp/previews/marvels-spider-man-will-likely-be-as-good-as-you-think-it-will-be

 

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But when you think of Spider-Man, you think of effortless swinging between blocks of overpriced office space like a yuppie Tarzan. Insomniac’s done a marvellous job reminding those of us with enough grey hairs of how that felt in the early 00s – well, how we remember it, at least. It’s all about momentum, and Spidey rarely came to a screeching halt in my few hours of play; once traversal is second nature, I’ve no doubt you’ll have an unnerving grin tattooed on your face like one of Spidey’s caricaturish nemeses explaining their plot to take over the world – maniacal laughter may occur if there’s any funny glitches. Seldom as it is, when you’re not in the vicinity of a skyscraper to dangle from, you can propel yourself forwards while airborne to get to the next high-rise, hop along roofs and lamp posts at breakneck speeds, and sprint up and down walls to your heart’s content. With enough practice, you should be whizzing around this metropolis like the driver of a red and blue sports car unconcerned about penalty points. This is also where you see Spider-Man showing some of the open-world tropes of old, though.

 

http://www.pushsquare.com/news/2018/08/hands_on_marvels_spider-man_on_ps4_is_shaping_up_to_be_the_best_spider-man_game_ever

 

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Hands On: Marvel's Spider-Man on PS4 Is Shaping Up to Be the Best Spider-Man Game Ever

 

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http://www.ign.com/articles/2018/08/02/peter-parker-is-spider-man-on-ps4s-greatest-strength

 

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PETER PARKER IS SPIDER-MAN ON PS4'S GREATEST STRENGTH

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The power vacuum created by the fall of Kingpin becomes a problem for Spider-Man, but it’s also a problem for Peter. He’s juggling a full-time job alongside his superhero duties, as well as his relationship with Aunt May and his sort-of-relationship with ex-girlfriend Mary Jane.

 

https://www.usgamer.net/articles/spider-man-ps4-insomniac-games-preview

 

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A ton has been written and said about the web-swinging in Spider-Man for PlayStation 4 and everyone has their own take on the feeling of it. I can say it's not the full-on straight physics-based affair that hardcore Spider-Man 2 for PlayStation 2 fans are probably looking for. There are some definite spots where the game does its best to keep your momentum going, like the transition from an aerial dive to swinging or from swinging to wall-running.  

 

Still, momentum and weight do play a strong part, something that becomes rather clear when you have to chase things while swinging. The car chase crime events and one side-mission where I had to catch a group of pigeons shows there's a definite gap between just swinging and someone who knows web-swinging in and out. Knowing when and at what height to release your swing is key to moving quickly. The webs themselves look like they attach directly to structures, something that's readily noticeable in areas like Central Park, where the general lack of buildings makes it harder to get around.  

 

Movement in Marvel's Spider-Man seems mostly aimed at keeping the player moving once they're on a roll, with wall-running being an all-out sprint, the web-zip allowing you to add speed and keep height for a short distance, and the point-to-point web pull/perch allowing you to launch yourself forward. Visually and conceptually, it feels somewhat like Spider-Man: Web of Shadows, though gravity here isn't as present in some respects. Spider-Man's air hangtime is longer, likely to give you more options in terms of continuing to swing, web zipping, or point-to-point movement.  

 

Regardless, I enjoyed the hell out of it. In fact, I spent the latter part of my demo just swinging around the city collecting stuff. There's landmark photos that you can take with Peter's camera and backpacks full of old mementos webbed up around the city; the open-world completist in me took over, moving from thing to thing, stopping the occasional crime here and there. Web-slinging is its own feeling of zen; if left to my own devices, I would've been swinging for another couple of hours.

 

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https://www.gameinformer.com/preview/2018/08/02/four-fantastic-hours-with-spider-man

 

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Four Fantastic Hours With Spider-Man

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I recently had the chance to play four hours of Spider-Man. This extensive play session gave me a better understanding of how this superhero experience is stitched together, as well as how it balances the duality of Peter Parker and his masked alter ego. I have dozens of details to share regarding the open world, combat, and missions, but my time with the game can be distilled into one short message: Be excited. Be very excited.

 

https://nerdist.com/spider-man-ps4-hands-on-preview/

 

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SPIDER-MAN PS4 THRILLED AND DELIGHTED US DURING OUR HANDS-ON PREVIEW

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The first thing that stands out with this title are its intuitive controls. Web-slinging quickly becomes second nature thanks to the fluidity and speed of Spidey’s movements. Our hero can pull off many of his best flips and tricks from the start and he can even break out some Spider-Parkour as necessary. There’s more than one way to climb a building or make your way through the thoroughly realized open world playground of Marvel’s New York City.

 

https://arstechnica.com/gaming/2018/08/spider-man-for-ps4-preview-a-love-letter-to-comics-and-open-world-tropes/

 

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Spider-Man for PS4 preview: A love letter to comics and open-world tropes

 

Given the funny, clever writing of Ratchet & Clank and the crazy, innovative, open-world traversal of Sunset Overdrive, Insomniac seems like the ideal studio to make a Spider-Man game. And I got the impression that the team there is passionate about it. Before my four-hour play session, the game's creative director gave a speech loaded with love, admiration, and knowledge of the many decades of Spider-Man comics.

 

While some superheroes have struggled to find their footing in video games (we're looking at you, Superman), Spider-Man has had a decent track record. Many fans loved 2004's Spider-Man 2, for example. All signs point to optimism with this new outing.

 

After a few hours of play, it was clear that the narrative is full of compelling lore for fans. While some parts were fun and satisfying, I was a little disappointed that the open-world game design didn't seem to have anything new to say in a crowded genre.

 

http://ew.com/gaming/2018/08/02/marvels-spider-man-video-game-preview/

 

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This already feels like something new for Marvel Games, which hasn’t released a console game on this scale until now. It’s not just that you’re playing a Spider-Man game while executing aerial acrobatics as you chase down Mr. Negative’s runaway helicopter, it’s that you’re participating in the kind of high-tier action typically reserved for a Tom Holland or a Tobey Maguire. It’s times like this when that early-morning Black Friday purchase of an ultra-high-def big-screen TV pays off.

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