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      Update on the single-device/browser login restriction issue some people are having.   04/04/2017

      4/7/2017 update: Now people who've been affected by this are saying that it went away on its own after about a week. So I dunno, if this would really hugely inconvenience you try to not log in on additional devices/browsers until the 4.2 update that's supposed to hopefully resolve this for good.   original announcement: For a long time now, D1P has been limited to three logins at a time; logging in on a fourth device or browser would log you out everywhere else. Unfortunately, multiple people have been reporting that they've started experiencing being limited to ONE login at a time.   The good news is, Invision Power Services (the company that makes our forum software) is aware of the issue and will be addressing it in version 4.2 of the software, which is the next big update. The bad news is, they announced about a month ago (the beginning of March 2017) that the update will be coming out in "mid 2017", so we probably have at least another couple of months to go before this is resolved.   In the meantime, I apologize to those affected for the inconvenience, and would suggest to everyone else to not log in to additional devices until this is resolved if this is something you don't want to have to have to deal with. I'm still not 100% sure on why it's not affecting everyone and why it didn't hit everyone affected at the same time, but the timing of when the reports of this started here mostly lines up with when I've seen reports of other sites having this issue starting, and I suspect that the problem is trickling in because of people happening to hit a fourth login that logs them out everywhere else, and then proceeding to be limited to one login at a time after that.
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      D1Pcast Episode 26: The Retro Show   04/19/2017

      It's time to have that talk with your kids. No not THAT talk, the talk about retro games and how much better things were back in our days! We have @Reputator join us and talk a bit about the Scorpio and some retro PC cards. [email protected] us about console retro gaming and how he just got his Super Mario USA. While @Jason tells us about the day his parents threw out all his retro consoles. A sad day for any gamer. So listen and give us your feed back about your retro gaming experience!    
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SFLUFAN

Video/audio of Gabe Newell's lectures at U of Texas Austin

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There were two sessions due to demand, we have video of one session and audio only of the other. The U of Texas AV department is in the process of putting together better videos and will upload them when ready:

Audio of second lecture

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I should apply for a job at Valve once I have my doctorate.

Even if my odds of getting so much as an interview are slim, I think it's worth trying.

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I should apply for a job at Valve once I have my doctorate.

Even if my odds of getting so much as an interview are slim, I think it's worth trying.

Sounds really cutthroat even if you get hired.

So this guy is talking about creating an entire user-generated economy that's cross-game and revenue shared and has checks to maintain ownership rights and etc, etc. Then he wants to package it in a user-friendly way that lots of people can do who couldn't necessarily grab a game engine like Source and do it on their own. He says he wants to incentivize this through some sort of currency, which probably means dollars but could be something else. This is a really radical way of thinking for generating game content and my reservations revolve around how do you do this and not make it so attractive and accessible that the economy just collapses from oversaturation. He used Reddit as an illustration for how it can be self-regulated but I'm still really skeptical.

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Sounds really cutthroat even if you get hired.

So this guy is talking about creating an entire user-generated economy that's cross-game and revenue shared and has checks to maintain ownership rights and etc, etc. Then he wants to package it in a user-friendly way that lots of people can do who couldn't necessarily grab a game engine like Source and do it on their own. He says he wants to incentivize this through some sort of currency, which probably means dollars but could be something else. This is a really radical way of thinking for generating game content and my reservations revolve around how do you do this and not make it so attractive and accessible that the economy just collapses from oversaturation. He used Reddit as an illustration for how it can be self-regulated but I'm still really skeptical.

I think maybe he's counting on oversaturation being part of it, which is sort of related to his suggestion that our kids or grand-kids will have trouble understanding our belief and expectation that everything we buy will be the same.

I mean, what they are essentially selling is the ability to make/modify something with zero material cost, and minimal training/expertise required. That's going to generate a much finer gradient in goods and services, to the point where almost all purchases are individualized. The least expensive version of anything will be something that anyone could do if they bothered to put some effort into it, but I'd imagine that there will still be a market for that because everyone who wants something won't necessarily be interested in learning how to make it, even if it's a trivial thing to do. Things that are increasingly difficult to do or require more time and energy input to do them will cost more, and there well be some degree of aesthetics that determine the prices on stuff. Some talents will be enough that someone can demand a high (relatively speaking) price to create unique content specifically to their customers desires.

I'm sure the end result won't be something that's quite so nice and clean, but I'm not sure something like the completely collapse of the market due to uncontrollable inflation is necessarily the most likely outcome, no matter how cheap and easy it is to make things. Supply and demand should be enough to support a pretty large economy based upon the sorts of platforms he's talking about.

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I think maybe he's counting on oversaturation being part of it, which is sort of related to his suggestion that our kids or grand-kids will have trouble understanding our belief and expectation that everything we buy will be the same.

I mean, what they are essentially selling is the ability to make/modify something with zero material cost, and minimal training/expertise required. That's going to generate a much finer gradient in goods and services, to the point where almost all purchases are individualized. The least expensive version of anything will be something that anyone could do if they bothered to put some effort into it, but I'd imagine that there will still be a market for that because everyone who wants something won't necessarily be interested in learning how to make it, even if it's a trivial thing to do. Things that are increasingly difficult to do or require more time and energy input to do them will cost more, and there well be some degree of aesthetics that determine the prices on stuff. Some talents will be enough that someone can demand a high (relatively speaking) price to create unique content specifically to their customers desires.

I'm sure the end result won't be something that's quite so nice and clean, but I'm not sure something like the completely collapse of the market due to uncontrollable inflation is necessarily the most likely outcome, no matter how cheap and easy it is to make things. Supply and demand should be enough to support a pretty large economy based upon the sorts of platforms he's talking about.

Well that's sort of why I hesitate. I just see this horrifically spammy, cluttered mess of a marketplace that makes eBay look like a charity auction for millionaires. Gabe is a genius and I don't doubt that his reasoning goes beyond mine, but I can't help but wonder if they're a bit naive about this endeavor. I mean they had to hire an economist just to comprehend their hat market, and now they want to explode it into something the size of a first-world economy.

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