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      Update on themes   07/30/2017

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      D1Pcast Episode 29 - The Backlog Cometh (Ft. Rodimus)   08/01/2017

      Summer is here and with video games news and releases at a stand still that can only mean one thing. Time to catch up on our backlog. We have @Rodimus join us as we talk about what games we have sitting on our shelves waiting for us to finish. Throw in some Nintendo talk, sprinkle in some Warframe and what we have here is our latest episode! So join @SFLUFAN, @Mr.Vic20 and Me for some topical grab bag!      
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TheBrowinator 82

Gravity Rush discussion thread!

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Since the other one got detailed by the native/not native resolution talk, how about we talk about the game here.

So far an hour into the game and I have to say the art style is gorgeous! Dem cutscenes are so nice. So far I'm loving the "flying" mechanic but I can are how it may get frustrating in more frantic battles. I must say though that the story is outstanding so far. I haven't tried taking screen grabs (cuz I don't remember how :P) but I'll get some screens later.

How are you guys and gals digging it so far?

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vaxick    164

Ugh, so want to start this game, but I'm holding myself off from opening it. Going up to a friends cabin in a few weeks and I really want some Vita games to play up there.

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Hawk2025    605

Fucking PSN hasn't updated yet! I have $40 fucking dollars in my PSN wallet waiting to be used but fucking Sony doesn't want to take my money!

Any idea yet how big the file is?

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Kitoro    52

UPS truck came, parked for a few minutes doing nothing of notice, and sped off; guess the driver decided either to take lunch, or to just not deliver to my area today. :( Here's to hoping for the former!

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Biggie_Rich    1,140

I picked it up this afternoon at Gamestop but won't have a chance to play it until Wednesday sometime. I can only game for a short while tonight and I don't wanna start Gravity Rush without playing for a couple of hours to start with.

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DexxFM    248

The game started off kind of slow. You take a guided tour up until you get to the point of the demo, then when that ends, the game starts.

Any control changes from demo to retail or does it feel largely the same?

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Lucian04    5,276

Seems the same. I messed with the camera sensitivity, and am much happier. I hate it when cameras move so fast. I always have camera/look speed near the lowest setting.

eww

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DexxFM    248

Seems the same. I messed with the camera sensitivity, and am much happier. I hate it when cameras move so fast. I always have camera/look speed near the lowest setting.

Ah. Good heads up. So is this sensitivity on the right analog or of the gyro camera movement when floating?

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AndrewDean84    511

I like the look of the GR, but I wouldn't say it's all that great. I dig the art direction, but technically, it's ok.

And yes, I had to turn of the motion camera shit. It was just throwing me off. Launch window needs to hurry up and get behind us so the gimmick features are long gone.

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DexxFM    248

I like the look of the GR, but I wouldn't say it's all that great. I dig the art direction, but technically, it's ok.

And yes, I had to turn of the motion camera shit. It was just throwing me off. Launch window needs to hurry up and get behind us so the gimmick features are long gone.

I didn't really mind it. I wonder how much I will after a few hours of doing it though. lol

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