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    • SFLUFAN

      D1P 2017 Charity Campaign for The Life You Can Save: $1,515 (as of April 7, 2017)   12/12/2016

      I've decided to extend our charity campaign for The Life You Can Save organizations for the entirety of 2017 so feel free to contribute at any time!  Periodically through the year, I'll have game giveaways for those who have donated to the campaign as a "thank you" for supporting this worthy endeavor!
    • Jason

      Update on the single-device/browser login restriction issue some people are having.   04/04/2017

      4/7/2017 update: Now people who've been affected by this are saying that it went away on its own after about a week. So I dunno, if this would really hugely inconvenience you try to not log in on additional devices/browsers until the 4.2 update that's supposed to hopefully resolve this for good.   original announcement: For a long time now, D1P has been limited to three logins at a time; logging in on a fourth device or browser would log you out everywhere else. Unfortunately, multiple people have been reporting that they've started experiencing being limited to ONE login at a time.   The good news is, Invision Power Services (the company that makes our forum software) is aware of the issue and will be addressing it in version 4.2 of the software, which is the next big update. The bad news is, they announced about a month ago (the beginning of March 2017) that the update will be coming out in "mid 2017", so we probably have at least another couple of months to go before this is resolved.   In the meantime, I apologize to those affected for the inconvenience, and would suggest to everyone else to not log in to additional devices until this is resolved if this is something you don't want to have to have to deal with. I'm still not 100% sure on why it's not affecting everyone and why it didn't hit everyone affected at the same time, but the timing of when the reports of this started here mostly lines up with when I've seen reports of other sites having this issue starting, and I suspect that the problem is trickling in because of people happening to hit a fourth login that logs them out everywhere else, and then proceeding to be limited to one login at a time after that.
    • SFLUFAN

      D1Pcast Episode 26: The Retro Show   04/19/2017

      It's time to have that talk with your kids. No not THAT talk, the talk about retro games and how much better things were back in our days! We have @Reputator join us and talk a bit about the Scorpio and some retro PC cards. [email protected] us about console retro gaming and how he just got his Super Mario USA. While @Jason tells us about the day his parents threw out all his retro consoles. A sad day for any gamer. So listen and give us your feed back about your retro gaming experience!    
LMN8R

Diablo III open beta this weekend

259 posts in this topic

Will be working my butt off for the next two weeks on a company acquisition. Make sure you guys post some impressions !!

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Played already and enjoy. Not playiing any more of the Beta since just going to wait for the game now.

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I won't be playing with any characters I plan to invest time in once the release happens. I'll probably try out the Witch Doctor a bit since that looks like the dumbest class, at least I can learn the new mechanics a bit.

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Open to all? Damn.. this or Tera... this or Tera... considering I'll barely have any time to try either of them...

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Open to all? Damn.. this or Tera... this or Tera... considering I'll barely have any time to try either of them...

Tera sucks so...
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Looks like the stress test identified an error with the Login servers. Haha. Blizzard just posted a message on the login screen saying they are working on it.

I am starting to doubt if I will be able to play this evening at all....

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Always nice when betas let developers figure out exactly the types of issues they were hoping to figure out!

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I don't like how you don't get attribute points. I like to customize my character. I don't like that I can't equip whatever the hell I want - regardless of how stupid it might be (like a bow on a barbarian). I want the options. I also like skill points. Where are those? I didn't get any runes in the beta though. It just seems like there is less customization here.

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I finally played through Diablo 1 a couple years ago but couldn't get very far into Diablo 2 due to suspected burnout on the game style, so I'm not sure about this but is the awful Deckard Cain voice acting a sacred cow? Because seriously, that may have been acceptable when Diablo 2 was released, but in 2012 when the company is one of the largest, richest game companies out there releasing "AAA" games, I would expect them to at least have tolerable voice acting and not something that makes me want to play without sound.

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It is pretty easy. I finished the whole demo with a barb. I got close to dying once during a miniboss because there were 3-4 of them. The difficulty doesn't bother me because he'll/inferno will be awesome.

Are the maps randomly generated at all?

Btw I love the voice acting. Cain is awesome!

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it's not just that it's easy, it's that it's so friggen slow..

It feels more like Diablo 1 than 2..

It just made me want to go play Titan Quest again.

Gonna give it more time and see if it gets better.. will still buy it though as even still they can always fix it.

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I finished the beta last night on a Monk. It was fun, but was getting a bit boring due to the default difficulty setting being way too low. I didn't use a single potion until the fight with the skeleton king. Going to have to ramp up the difficulty with the full version.

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This new skill system blows

I'm curious to see how it ultimately fleshes out with the Runes and what not. It looks like they essentially wanted to avoid people "breaking" their character or feeling obliged to save up points, which is a valuable goal. Even though it feels a bit more simplified, I have to say that I like that when playing the little bit of this game that I got to that I didn't have to think about my character as much, and could just focus on gameplay. My character still develops, but it's not this huge stresser. I also like how they did that with the button layout -- made it easy to use and something that you don't have to stress about.

We'll see, I guess it ultimately depends on what kind of customizations items and runes ultimately give.

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The beta is just a fraction of the first Act on the easiest difficulty. Not sure why people are complaining that it's too easy. Go back and play D2 up to the Blood Moor...that's easy as hell too.

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I'm curious to see how it ultimately fleshes out with the Runes and what not. It looks like they essentially wanted to avoid people "breaking" their character or feeling obliged to save up points, which is a valuable goal. Even though it feels a bit more simplified, I have to say that I like that when playing the little bit of this game that I got to that I didn't have to think about my character as much, and could just focus on gameplay. My character still develops, but it's not this huge stresser. I also like how they did that with the button layout -- made it easy to use and something that you don't have to stress about.

We'll see, I guess it ultimately depends on what kind of customizations items and runes ultimately give.

I think they wanted to avoid people saving up skills too. Shoulda copied TQ. They half-fixed this problem with Diablo 2 by making lower skills "synergize". I think Titan Quest did it right. You get a base skill in the skill tree and any skills branching from it simply "boost" the base skill. For example, you have a shield attack. When you get another skill in that branch, it allows a better swing to hit multiple targets. I really like that. Diablo 2 was broken (pre-synergy patch) in that you got firebolt and then at lvl 12 you unlocked fireball. Wtf was the point of fire bolt? Fireball was better in every single way. At least the synergy patch made it so that each point in firebolt gave extra damage to fireball. Had Diablo 3 copied TQ, fire bolt would be the old spell and at level 12, firebolt is upgraded to do splash damage. I'm looking forward to Grim Dawn because of how TQ works. I'm fairly skeptical of Diablo 3's skill system right now. Blizzard has never really messed anything up badly so I presume all will be well.

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My biggest gripe is the camera: it's way too low. If it were angled higher it would be ok, but right now it's really low and I find the obstruction of view annoying.

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I'm curious to see how it ultimately fleshes out with the Runes and what not. It looks like they essentially wanted to avoid people "breaking" their character or feeling obliged to save up points, which is a valuable goal. Even though it feels a bit more simplified, I have to say that I like that when playing the little bit of this game that I got to that I didn't have to think about my character as much, and could just focus on gameplay. My character still develops, but it's not this huge stresser. I also like how they did that with the button layout -- made it easy to use and something that you don't have to stress about.

We'll see, I guess it ultimately depends on what kind of customizations items and runes ultimately give.

I just feel like D2 had a lot of customization, and choice. Each level was a decision, do you save your points to pump into a later skill? etc etc. I didnt get any of that in this game.

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The servers keep going down *and* I keep losing progress (e.g., items) when they kick me out because of it. I hope this is just issues with the beta and that when the final rolls out with it's "always connected" BS that this isn't a recurring problem.

Also not sure how I feel about the skill system either. It's early of course, but I feel like there is very little customization compared to DII. Monk is kind of fun though.

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