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Dragon's Dogma II (PC/PS5/Xbox Series) - Information Thread, update (04/19): planned fixes for next update detailed


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12 minutes ago, Paperclyp said:

@Keyser_Soze did you like the first one?

 

Yeah

 

Here are my detailed thoughts

 

 

I also don't deny you or Xbobs thoughts on the story or lack thereof and how it's just kind of awkward. The combat carried a lot of the game for me. But to me you could tell the ambition was there but perhaps the technology or execution wasn't there yet. Playing through the first game made me more excited for the sequel because this seems like the game it always was meant to be.

 

I really want to get more into the sequel, because once you get to the end you see there's a lot more that you can get into.

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As kind of an aside to Xbob’s impressions; I learned a long time ago not to play prior game in a series unless I need it for story reasons or I already really liked it. Two reasons:

 

the world or gameplay is likely dated and since I have no nostalgia for it I wont be able to get into it. Chances are there could be multiple little improvements to the new entry that everything I hate is gone or not that bad. 
 

burnout is the other one. Even if I didnt hate something, it could flip on me like a switch in the new game that I no longer tolerate something. Or I could just get bored with the whole formula and stop playing the newer game prematurely. 
 

at this point I can never go back and experience the last game like others did when it was new and at a certain time in the industry. 

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19 minutes ago, Spawn_of_Apathy said:

As kind of an aside to Xbob’s impressions; I learned a long time ago not to play prior game in a series unless I need it for story reasons or I already really liked it. Two reasons:

 

the world or gameplay is likely dated and since I have no nostalgia for it I wont be able to get into it. Chances are there could be multiple little improvements to the new entry that everything I hate is gone or not that bad. 
 

burnout is the other one. Even if I didnt hate something, it could flip on me like a switch in the new game that I no longer tolerate something. Or I could just get bored with the whole formula and stop playing the newer game prematurely. 
 

at this point I can never go back and experience the last game like others did when it was new and at a certain time in the industry. 

 

These are good points. Buy it next week!

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On 3/17/2024 at 10:09 AM, Spawn_of_Apathy said:

As kind of an aside to Xbob’s impressions; I learned a long time ago not to play prior game in a series unless I need it for story reasons or I already really liked it. Two reasons:

 

the world or gameplay is likely dated and since I have no nostalgia for it I wont be able to get into it. Chances are there could be multiple little improvements to the new entry that everything I hate is gone or not that bad. 
 

burnout is the other one. Even if I didnt hate something, it could flip on me like a switch in the new game that I no longer tolerate something. Or I could just get bored with the whole formula and stop playing the newer game prematurely. 
 

at this point I can never go back and experience the last game like others did when it was new and at a certain time in the industry. 

For me it kind of works the other way, seeing all the improvements directly after playing the previous title makes me enjoy those improvements so much more. It's one of the weird reasons I sometimes like getting early access games. You get so many big improvements in such a short amount of time that it really helps me appreciate them in a way you can't if you just got the finished product. But with early access games that's only sometimes, since it's a gamble if things even improve at all.

 

I think I'm nearly done with the first game? I believe my save was further ahead than I thought when I started at it. Looked at a full main story quest list and I'm like 3 away from done, and I'm level 50ish. Not sure if I'm gonna do the DLC since I know you should be like level 100 for it, but we'll see what happens.


There's a couple critical points I hope are addressed in DD2:

 

- No built-in defensive moves is terrible in DD1. No dodge roll, no blocking. Some vocations get these, but only after you grind some currency to unlock them and eat up a skill slot. Terrible. It just makes the combat feel super bad without them. You can even see when your pawns are getting attacked, if they don't have those defensives unlocked just just repeatedly jump away from an enemy. It looks so dumb. It IS so dumb. (EDIT: Correction: you do unlock dodge and block, but they do not eat up skill slots, I was thinking of the Reset/Instant Reset skill which cancels out of animations, but it's kinda broken so I guess it can be worth a skill slot.)

 

- Climbing on enemies, despite being touted as this great thing, is jank as fuck and terrible. At least every time I've tried it. Enemies constantly try to shake you off, can often attack you while you're on them, and the controls, especially when trying to maneuver around the the head or limbs (you know, most of the places you want to be at) are ABYSMAL. Alright I'm on the head tilted downward towards the enemy's eyes. Which direction will move me closer to the eye? Well take a gamble motherfucker cause it ain't gonna be any direction that makes sense. Also having to spam stamina items to stay on the enemy feels weird.

 

- Spamming items from the pause menu for unlimited heals sucks. Terrible system. As much as I hate the 300 year long heal cast times (which as also a bad idea) the ability for unlimited heals with absolutely no danger to the player makes a lot of combat completely nonthreatening without you imposing your own limits on yourself. It just doesn't jive with the style or feel of the game. The game is almost like Monster Hunter, and Monster Hunter is quite strict about how many heals you can have and how you can use them. This doesn't have to be exactly like that (Since it's not Monster Hunter after all) but it should be closer to that than to BotW's silly healing system that's built for kids.

 

- A lot of abilities have you standing in one place for a long time both during and after activation, and only a few vocations get the "reset" skill (again, takes up a skill slot...) to cancel out of these faster. I think this is really boring for multiple reasons. Having some openings is fine, being completely helpless if an enemy comes from offscreen (which they often do) is just annoying. This might work better in co-op, but we don't have co-op, we've got the stupid pawn system.

 

- I dunno if it's just me but the default stamina regeneration sucks balls. You use up so much for any fun attack and then it takes 40 days and 40 night to regen to full. Again, making me spam stamina stuff from a pause menu to keep things fun.

 

Plenty of places to improve, and I hope they improve on all of them!

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6 minutes ago, Xbob42 said:

- I dunno if it's just me but the default stamina regeneration sucks balls. You use up so much for any fun attack and then it takes 40 days and 40 night to regen to full. Again, making me spam stamina stuff from a pause menu to keep things fun.

 

I think I read that if you are a woman or a smaller person your stamina regains faster. (I can't remember which one)

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Actually in terms of improvements I would want to see. I never had any of Xbob's issues but things I'd like would be more practical like being able to see what time it is, as in like a watch or clock. Many times I would want to go out on a quest but I didn't want to be caught out at night time and you can't really tell what time it is so I would just rest and go out in the morning instead.

 

Other things I think I've mentioned before would be maybe more granular pawn commands and maybe be able to tell them what to pick up and stop them from just picking things up you would want to pick up yourself.


I already see that the sequel has a map on screen which is an improvement over the first game where you had to stop and check your map constantly.

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1 hour ago, Keyser_Soze said:

Actually in terms of improvements I would want to see. I never had any of Xbob's issues but things I'd like would be more practical like being able to see what time it is, as in like a watch or clock. Many times I would want to go out on a quest but I didn't want to be caught out at night time and you can't really tell what time it is so I would just rest and go out in the morning instead.

 

Other things I think I've mentioned before would be maybe more granular pawn commands and maybe be able to tell them what to pick up and stop them from just picking things up you would want to pick up yourself.


I already see that the sequel has a map on screen which is an improvement over the first game where you had to stop and check your map constantly.

Oh I just got a mod that puts the time on-screen, but yeah that'd be a big help. And maybe like... actually telling us what time things are happening instead of us having to intuit it.


Also no stupid fucking quests like the one where you escort the dude's kid around town and if you fuck up even a little bit you don't get the golden idol which unlocks a bunch of much better weapons at the smithy. She tells you to "run earnestly" in the race against her, but you're supposed to just jog near her and let her win. Just stupid horse shit designed to waste your time, especially with the single save slot and autosave nonsense. It's like it was designed by snickering middle schoolers.

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10 minutes ago, best3444 said:

Not watching anything. One thing I hope that is improved upon is having a story that is deep and rewarding. I want to have something to strive for. 

I'd suggest watching that lore video. It doesn't spoil anything and explains a lot from the first game that was unclear to me, somebody who put over 100 hours into it.

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19 minutes ago, skillzdadirecta said:

I'd suggest watching that lore video. It doesn't spoil anything and explains a lot from the first game that was unclear to me, somebody who put over 100 hours into it.

 

Ok. Thanks I'll watch it!

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Well I think the term "lore" is maybe misleading but clearly the two games are going to share common themes. Heck the anime is quite like the games and isn't necessarily tied to the game world.

 

I guess the lore being dragons steal your heart and you get it back and there are pawns, that's pretty much a universal thing and probably something you could explain in a video. 🤷

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5 hours ago, Spawn_of_Apathy said:

So some of the lore could be different too. Maybe not dramatically, but they also are not completely beholden to DD1. 

No... the lore video explains how the two games are connected. The world of this game is basically a multiverse and the first game took place in one universe while this one takes place in another one. The events of the first game still happened and we don't know how how directly they effect the events of the second, but they way they've set eveything up is actually kind of clever. Watching that video @Commissar SFLUFAN posted explained a lot for me.

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Just now, best3444 said:

 

Wait, huh? 

DD1's great. I just think the ending(s) is shit. Due to DD2's world being a parallel world, it is very possible DD2 could have the same kind of shitty ending(s). It won't stop me from getting the game, but I would like to know if I should go in expecting to be disappointed. The ending is the last thing you experience so it sucks when it is bad, but it's less bad when you know ahead of time.

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