I distinctly remember being VERY excited for this joint project between Arkane and Valve when it was first announced!
I've wanted to hear exactly what happened to this project for years!
For its 2017 retrospective, Polygon enlisted designers, authors, and critics to provide their perspectives on the games of 2017.
The minds behind Uncharted and Firewatch talk candidly about surviving in the games industry - Amy Hennig and Sean Vanaman discuss the challenges of development and aging in the industry
What big publishers can learn about representation from small games - Meg Jaynath (the writer of 80 Days) on Butterfly Soup and Dream Daddy
Wolfenstein raises the question: When did punching Nazis become controversial? - Steve Gaynor (the founder of Fullbright) on Wolfenstein 2: The New Colossus
PUBG helped me learn to meditate - Haley Gross (the co-writer of The Last of Us Part 2) on PUBG
Mario + Rabbids inspired the creative director of XCOM to reevaluate the genre - Jake Solomon (the creative director of XCOM) on Mario + Rabbids Kingdom Battle
Playing BioShock Infinite in the age of Trump is unsettling, but not for the obvious reasons - Ana Maria Cox (the host of Crooked Media’s With Friends Like These) on BioShock Infinite
Ken Levine on Zelda and the terrifying need to demolish the old to make way for the new - The director of BioShock and BioShock Infinite on The Legend of Zelda: Breath of the Wild
Nier: Automata’s robots remind us that being human isn’t as great as it’s cracked up to be - Charles Webb (the co-writer of Mafia 3) on Nier: Automata
A video game that doesn’t click until you let go of the controller — and your need to win - Virginia Hefferman (the host of Slate’s Trumpcast) on Everything
What future artificial intelligence will think of our puny human video games - Charles Yu (a former writer on HBO's Westworld and author of How to Live Safely in a Science-Fictional Universe) on Universal Paperclips and Subsurface Circular
Super Mario Odyssey is fun to learn and pointless to master - Ian Dallas (the creative director of What Remains of Edith Finch) on Super Mario Odyssey
The warning of Edith Finch: what we love is killing us - Cara Ellison (a narrative designer on Media Molecule’s upcoming Dreams) on What Remains of Edith Finch
This week Polygon will be showcasing the two games and their respective studios that will be releasing BattleTech games in 2018.
MechWarrior 5: Mercenaries - Back in the Cockpit After 15 Years
BattleTech’s turn-based PC game wants to be the next Firefly: An ensemble cast riding around in big, stompy robots
The BattleTech Timeline: What every MechWarrior should know
The Birth of BattleTech: We look at the creation of one of gaming’s most iconic franchises
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