I've decided to extend our charity campaign for The Life You Can Save organizations for the entirety of 2017 so feel free to contribute at any time! Periodically through the year, I'll have game giveaways for those who have donated to the campaign as a "thank you" for supporting this worthy endeavor!
D1Pcast Episode D1Pcast Episode 28 - E3 2017 Rabbids Everywhere (Ft. SeVeN CDN and GuyWhoPostThings) 06/01/2017E3 2017 has come and gone and now we are left with this empty feeling as we know we have to wait another 365 days for the next one. We [email protected] [email protected]@[email protected] I break down everything that was glorious (and not so glorious) at E3 2017. From EA's snoozefest to Microsoft's XOXO launch exclusivitiness to Devolver Digitals blood bath! So listen on in as we grade each conference and even have an extra special guest way in their thoughts on Ubisoft's conference in this months D1Pcast!
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Ok, I downloaded the update and sampled it a bit, and liked the changes to the melee combat... but this video really shows it off and makes it look like an entirely different game.
Edit: The abilities of the new Warframe are really amazing too...
Warframe Update 11 Highlights
Damage 2.0 Explanation
Every weapon in the game is made up of a combination of these three damage types. The overall damage of any given weapon is the sum of Impact, Puncture, and Slash damage. Weapons will exhibit a variety of combinations on the Impact, Puncture, and Slash damage spectrum. Mods will affect damage types as decided by the player by their loadout.
In short, Weapon Damage = (Impact + Puncture + Slash)
Real-life Firearm Metaphor: Impact=Slug; Puncture=Armor Piercing; Slash=Hollow-point. When assigning physical damage aspects to weapons we avoid making them 'pure' (100% in one direction). This ensures you can damage all enemies in the game.
In addition to the 3 base damage types, Elemental Damage can be applied on top of a weaponâ€™s base damage depending on what Elemental Mods are applied. For some rare weapons, elemental damage is all they have.
There are four primary Elemental Damage types:
Elemental Damage can be applied alone but if you combine primary elements they create new combined elemental damage types! This opens up new possibilities, reduces 'rainbow build' problems and reduces some of the confusing effects like 'frozen guy is on fire'.
Combined Elemental Types:
To create these combined elements requires mixing two primary elements together:
Blast (Fire + Cold)
Gas (Fire + Toxin)
Radiation (Fire + Electricity)
Magnetic (Cold + Electricity)
Viral (Cold + Toxin)
Corrosive (Electricity + Toxin)
Elemental Damage is applied in addition to a weaponâ€™s physical damage types.
Weapon Damage = (Impact + Puncture + Slash) + (Elemental).
Elemental Damage Hierarchy & Combining Elementals
Elemental damage combinations are made by following a strict order.
Fire, Cold, Electric, Toxin.
As an example: If you want Fire damage + Magnetic damage (Cold + Electricity), you will need to split it between weapons because when a Fire Mod enters the mod loadout any other elementals will combine with it as it is first in the hierarchy.
Status Effects ('Procs')
All damage types have a chance to inflict a status on the target â€“ including you!
Puncture: Weakened (reduced damage output)
Slash: Bleed (health reduced over time, healing blocked)
Fire: Ignited (fire damage over time)
Electric: Chain Electricity Damage
Toxin: Poison Damage over time to health.
Gas: Poison in area
Radiation: Confusion (difficulties targeting)
Magnetic: Shield reduction
Corrosive: Armor Damage
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