I've decided to extend our charity campaign for The Life You Can Save organizations for the entirety of 2017 so feel free to contribute at any time! Periodically through the year, I'll have game giveaways for those who have donated to the campaign as a "thank you" for supporting this worthy endeavor!
D1Pcast Episode D1Pcast Episode 28 - E3 2017 Rabbids Everywhere (Ft. SeVeN CDN and GuyWhoPostThings) 06/01/2017E3 2017 has come and gone and now we are left with this empty feeling as we know we have to wait another 365 days for the next one. We [email protected] [email protected]@[email protected] I break down everything that was glorious (and not so glorious) at E3 2017. From EA's snoozefest to Microsoft's XOXO launch exclusivitiness to Devolver Digitals blood bath! So listen on in as we grade each conference and even have an extra special guest way in their thoughts on Ubisoft's conference in this months D1Pcast!
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Really great Eurogamer piece about Mike Pondsmith, his development of the Cyberpunk pen & paper RPG, his videogame development background, and his ongoing relationship with CDPR.
Cyberpunk 2077: Mike Pondsmith discusses helping CDPR remain "true" to the genre's "real meaning" (RPS)By SFLUFAN
This article is in a similar vein to the one published by Eurogamer yesterday.
CDPR's investor's conference: Interesting bits, Cyberpunk 2077, other AAA game, asked about The Witcher 4By GuyWhoPostsThings
Stolen from GAF:
The previous thread seems to have been dedicate to the sale numbers of the Witcher series (25 million), but there were other much more interesting things revealed during today's conference
- Cyberpunk 2077 is in full development mode and there are over 300 people working, which represents 3/4 of the total workforce they want on this project. They already have all core staff for the projects, they're looking to hire plenty of testers etc.
- Job positions posted on their site, such as concept artists are mainly "opportunity hires" as "it's hard to get top notch artists", but they're not required for work on Cyberpunk 2077 as per previous point.
- They will be developing their second, unannounced AAA title concurrently with Cyberpunk 2077
- They will be working with the Cyberpunk license for years to come
- Cyberpunk 2077 is in advanced development stage, they still need plenty of time on it
- This year is the year of Gwent (in terms of communication)
- Gwent will be released in the second half of this year, open beta will launch on all three platforms - PC, Xbox One AND PS4 in the spring. (looks like the PS4 stress test starting tomorrow will be quickly followed by the open beta, but that's my assumption)
- CEO grinned when asked what the period between the release and announcement of the Cyberpunk 2077's release date will be and declined to answer the question
- TW3 is definitely done and dusted, no further expansions etc
- Gwent is already bringing good profits for CDPR, they're happy with its performance
- They're setting up two local representative in China and Japan, mainly to support Gwent's growth
- They're not going to reveal how many kegs etc they sell in Gwent. They want to keep that data private.
- They're currently expanding/developing the multiplayer aspect of GOG Galaxy
and finally, one investor pressed CEO by saying:
Your current valuation of 7 billion PLN is mostly thanks to the success of The Witcher series, don't you think that if you announced Witcher 4, your valuation would be 10 billion or more?
Kiciński shrugged, and said: The Witcher was designed as a trilogy. Trilogy cannot have a fourth part, however we like that world very much. We have invested 15 years of our lives and loads of money into it and we will probably think about it at some point. But please consider us as rational people, we sometimes have weird ideas, but overall our thinking is very rational. We have full rights to The Witcher games. They are ours. We have invested enormous funds into promoting it, and it's a very strong brand. Answer your own question
- But there are also shareholders...
- Sure, but there's also communication and that's a trouble, that we have talking to you guys. We have to be very careful with our words, because what we tell you is also heard by the gamers. Obviously plenty of you are gamers as well, but what we tell gamers is part of the marketing campaign, so we can't discuss certain things even though we know them already. We cannot reveal our full hand.
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