Microsoft and Nvidia announce "real-time raytracing partnership" at GDC (update: AMD says they're working with MS too!)By SFLUFAN
Microsoft and Nvidia have been working together to create an industry standard API designed specifically around interactive, real-time raytracing. The big M are adding DirectX Raytracing (DXR) to DirectX 12 as the industry standard API, and the green team are building that out to create RTX, a set of software and hardware algorithms designed to accelerate raytracing on the Nvidia Volta architecture.
Microsoft are adding further utility to their AI hardware acceleration API, WinML. The goal is to create more intelligent, more beautiful, and even more difficult videogames.
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