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      D1P 2017 Charity Campaign for The Life You Can Save: $1,615 (as of June 4, 2017)   12/12/2016

      I've decided to extend our charity campaign for The Life You Can Save organizations for the entirety of 2017 so feel free to contribute at any time!  Periodically through the year, I'll have game giveaways for those who have donated to the campaign as a "thank you" for supporting this worthy endeavor!
    • SFLUFAN

      D1Pcast Episode 28: The 2017 E3 Review Show (Recording June 23 - share your E3 impressions!)   06/01/2017

      Now that E3 2017 has concluded, the D1Pcast crew will be recording its impressions of the show on Friday June 23 at around 6:30pm Eastern time.  Like we did for the preview show, we'll run through each conference and give our thoughts on the good, bad, and the wonderfully inexplicable (Devolver Digital - I'm looking at you!).   We're very much interested in hearing your thoughts and impressions about this past E3, so feel free to share them in this thread.  Or -- even better! -- if you'd like to join us for this episode, we'd love to have you on the show!  The more, the merrier as we put a capstone on our E3 2017 coverage!  
    • SFLUFAN

      E3 2017 is upon us!   06/07/2017

      The annual celebration of all things video gaming is upon us, so let us share in the revelry and post the news, videos, interviews, and discussion topics in our dedicated E3 2017 board here:   http://www.dayonepatch.com/index.php?/forum/122-e3-2017/   Also, feel free to join our Discord server for live text and voice chat of the various conferences - here's an invite that (theoretically) should not expire:   https://discord.gg/chqTQ2F   Let's all have a magnificent E3!

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Found 4 results

  1. https://www.pcgamesn.com/scalebound/why-scalebound-was-cancelled
  2. We expect the official announcement shortly. When reached by Kotaku today, Microsoft sent over a brief statement: “We’ll have more to share on ‘Scalebound’ soon.” From what we hear, Scalebound, an ambitious game directed by iconic Twitter blocker and Bayonetta director Hideki Kamiya, had been in development hell for a long time. Microsoft first announced the game nearly three years ago, during the Xbox press conference at E3 2014. It rose to the top of dozens of “Most Anticipated Games” lists but was delayed several times.