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80-100 hour weeks were common at NetherRealm for weeks or months at a time, while contractors struggled with low pay.
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- NetherRealm Studios
- Crunch
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343 Industries Boss Bonnie Ross on Her Long Career at Microsoft and Avoiding Crunch on Halo Infinite The Academy of Interactive Arts and Sciences' latest Hall of Fame inductee chats with us at DICE Summit about her career and 343's future. The Amy Hennig Interview: On What Changed With Uncharted 4, Leaving EA, and What's Next Amy Hennig always speaks her mind. At the DICE Summit in Las Vegas, Nevada last week, the first thing that came to the former Uncharted and Legacy of Kain series director when asked about the development of Michael Jordan: Chaos in the Windy City in the early '90s was that "there was a lot of cocaine at EA during that time. I wasn't indulging in any of it."
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- USgamer
- Bonnie Ross
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