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  1. I was responding to @ShreddieMercury’s take that I stole for the topic title in the Wo Long thread and it ended up being a lengthy rant and not necessarily about that particular game so I decided I will paste it here as it’s own topic regarding difficulty in games. When I was a kid I was never good enough at playing games to actually beat them, I mostly just assumed I wouldn’t be able to beat most games. Which sucked because a lot of games I just never got to see a lot of the stages and art and even mechanics because they were locked behind the gate keeping of the difficulty. Playing Returnal with cheats on pc reminded me of this as after 15+ hours trying to grind past the first level I finally got to actually see the second level. And it was so different looking and fun to see and play! I didn’t realize how varied other stages could be. Without cheats all that is locked from me. I pay the same price but I don’t get to play the whole game that people who are better than me at video games get to. Then something happened in the 2000’s where video game developers wanted a wider audience and they had the content where they no longer needed difficulty to pad out game length. Suddenly you had games with scalable difficulty that anyone could play and it really improved my relationship with a lot of genres I couldn’t get into before. Then Dark Souls came out. It’s funny because you see like people on resetera going on about how much they care about accessibility options in games but say that Dark Souls should have an easy mode and it’s all “not like that”. How is someone having slower reaction time so they are not good enough to progress in a game not an accessibility issue? It absolutely is. It’s funny how all the people who defend not having difficulty options are people who are good enough at games/have the patience so that they are able to beat these. You don’t see so many people who can’t make it past the first boss chime in how this is the way it should be. The entire argument is people who don’t have a problem telling other people who do have a problem it’s fine because they aren’t affected by it. The whole excuse of it cheapening the game or it not being the creators intent or whatever is horse shit. Because the reality is that refusing to add difficulty options doesn’t end up with me appreciating the game better and seeing the creators vision. It ends up with me frustrated and upset over not being able to experience the game and playing the same tiny piece of content over and over without ever getting to experience like 80% of the game. I don’t believe that’s any creators intent but that is what happens with these games in reality if you aren’t good at playing games. If you are afraid you can’t balance a game for easier difficulties and that your team doesn’t know how to do that then just put damage and health sliders under accessibility and let people fix it for themselves. It’s better than nothing at least. I didn’t want to play Wo Long much anyway but I agree that the mentality is souring the action genre for me and I hope developers come around eventually to it being an issue of accessibility.
  2. Dark Souls: The Roleplaying Game will use D&D 5th Edition rules WWW.DICEBREAKER.COM The upcoming RPG based on the Dark Souls series of video games will use Dungeons & Dragons 5th Edition rules.
  3. This is definitely one of Jim's best videos in quite a while:
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