• Announcements


      D1P 2017 Charity Campaign for The Life You Can Save: $1,565 (as of May 15, 2017)   12/12/2016

      I've decided to extend our charity campaign for The Life You Can Save organizations for the entirety of 2017 so feel free to contribute at any time!  Periodically through the year, I'll have game giveaways for those who have donated to the campaign as a "thank you" for supporting this worthy endeavor!
    • Jason

      Update on the single-device/browser login restriction issue some people are having.   04/04/2017

      4/7/2017 update: Now people who've been affected by this are saying that it went away on its own after about a week. So I dunno, if this would really hugely inconvenience you try to not log in on additional devices/browsers until the 4.2 update that's supposed to hopefully resolve this for good.   original announcement: For a long time now, D1P has been limited to three logins at a time; logging in on a fourth device or browser would log you out everywhere else. Unfortunately, multiple people have been reporting that they've started experiencing being limited to ONE login at a time.   The good news is, Invision Power Services (the company that makes our forum software) is aware of the issue and will be addressing it in version 4.2 of the software, which is the next big update. The bad news is, they announced about a month ago (the beginning of March 2017) that the update will be coming out in "mid 2017", so we probably have at least another couple of months to go before this is resolved.   In the meantime, I apologize to those affected for the inconvenience, and would suggest to everyone else to not log in to additional devices until this is resolved if this is something you don't want to have to have to deal with. I'm still not 100% sure on why it's not affecting everyone and why it didn't hit everyone affected at the same time, but the timing of when the reports of this started here mostly lines up with when I've seen reports of other sites having this issue starting, and I suspect that the problem is trickling in because of people happening to hit a fourth login that logs them out everywhere else, and then proceeding to be limited to one login at a time after that.

      D1Pcast Episode 26: The Retro Show   04/19/2017

      It's time to have that talk with your kids. No not THAT talk, the talk about retro games and how much better things were back in our days! We have @Reputator join us and talk a bit about the Scorpio and some retro PC cards. [email protected] us about console retro gaming and how he just got his Super Mario USA. While @Jason tells us about the day his parents threw out all his retro consoles. A sad day for any gamer. So listen and give us your feed back about your retro gaming experience!    


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About TomCat

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  1. Might be 500 but I'm predicting 400
  2. http://2p.com/48685743_1/Exclusive-Xbox-China-Boss-Talks-Xbox-Scorpio-Price-and-VR--MR-by-Aaron.htm As a true 4K gaming console, Project Scorpio will support 4K for Forza 6, new FIFA title, Call of Duty WW2, new Madden NFL title, Red Dead Redemption 2 and Star Wars: Battlefront 2. Forza developer Turn 10 Studios spent 48 hours porting Forza 6 onto Project Scorpio and ran the game in 4K and 60fps. Most Xbox One games, including those from Xbox's first-party studios and third-party studios, can be ported to Project Scorpio in 24-48 hours. "That surprised a lot of developers," said Xie Enwei.
  3. Maybe I heard what I wanted to hear but in one of his podcasts he mentioned that there would be plenty of 4kgames on Scorpio when it releases weather its Scorpio or Back compat games. Rand all asked his how did he know this and he said the info came from the same guy who told him Battlefront 2 is 4k60. He was then asked is the 4k60 checkerborded on Scorpio or was it native 4k. He hesitated for a moment then said He's not really sure but the info was listed with the other Native 4kgames that was listed so he assumes its Native
  4. Jez said the thing about the 100games. He said its from the same info he recieved about Battlefront 2 being 4k60 Jez hasnt been wrong about Xbox info yet
  5. How is it shitty coding when in that exact article From said it was performing exactly like they wanted it to? Also how is this a back compat. issue? dont understand the analogy "But according to a statement from Bandai Namco, this was working as developer From Software intended." quote from the article you posted
  6. No you are not understanding it correctly. MS has already went through the process of examining all 360 and Xb1 games. They created something called the PIX emulator that they used to Examine the performance of all XB1 and 360 games. They then compiled all this data and looked at the results to determine the most sever bottlenecks in the Pipeline that is hindering performance. When the process was done They figured out over 60 bottlenecks that they could improve by making changes to the Silicon. They then had those changes made into Silicon and seen how it performed. This is a Bespoke process and has never been done before. When MS got the final results even they were surprised by the Numbers and performance gains. they havent disabled any cores for Backwards compatibility. They said that they MAY have to for some games. May does not mean it has already happened. it means it might happen in the future. Overwatch is a prime example of this the Dev was to lazy to patch in crossfire support so the game just runs on the higher freq. of the pro's Half GPU Non lazy Dev. Like Guerilla made Full use of the crossfire gpus as is evident by the way the game looks.
  7. We already have a list of pspro games that needs patches in order to take advantage of the new GPU. ALL of them. thats not the case with Scorpio. They have said that they might have to do it but sofar NONE of the games have needed to do that
  8. Under NO circumstance Will the Scorpio EVER disable HALF of its CU's just to be Backwards compatible
  9. Damn that is impressive and I'm not a business type of guy
  10. It was patched but the only boost that the game gets is from the MHZ increase of the pro's gpu. it's not using the pro's 2nd gpu only the clock increase of the first thats why the boost is minimal. They didnt want to put the necessary time in to get Crossfire working correctly. It wasnt worth it to them because of the install base of the pro
  11. dont come up in here trying to be logical. It goes against their core argument