• Announcements


      D1P 2017 Charity Campaign for The Life You Can Save: $1,515 (as of April 7, 2017)   12/12/2016

      I've decided to extend our charity campaign for The Life You Can Save organizations for the entirety of 2017 so feel free to contribute at any time!  Periodically through the year, I'll have game giveaways for those who have donated to the campaign as a "thank you" for supporting this worthy endeavor!
    • Jason

      Update on the single-device/browser login restriction issue some people are having.   04/04/2017

      4/7/2017 update: Now people who've been affected by this are saying that it went away on its own after about a week. So I dunno, if this would really hugely inconvenience you try to not log in on additional devices/browsers until the 4.2 update that's supposed to hopefully resolve this for good.   original announcement: For a long time now, D1P has been limited to three logins at a time; logging in on a fourth device or browser would log you out everywhere else. Unfortunately, multiple people have been reporting that they've started experiencing being limited to ONE login at a time.   The good news is, Invision Power Services (the company that makes our forum software) is aware of the issue and will be addressing it in version 4.2 of the software, which is the next big update. The bad news is, they announced about a month ago (the beginning of March 2017) that the update will be coming out in "mid 2017", so we probably have at least another couple of months to go before this is resolved.   In the meantime, I apologize to those affected for the inconvenience, and would suggest to everyone else to not log in to additional devices until this is resolved if this is something you don't want to have to have to deal with. I'm still not 100% sure on why it's not affecting everyone and why it didn't hit everyone affected at the same time, but the timing of when the reports of this started here mostly lines up with when I've seen reports of other sites having this issue starting, and I suspect that the problem is trickling in because of people happening to hit a fourth login that logs them out everywhere else, and then proceeding to be limited to one login at a time after that.

      D1Pcast Episode 26: The Retro Show   04/19/2017

      It's time to have that talk with your kids. No not THAT talk, the talk about retro games and how much better things were back in our days! We have @Reputator join us and talk a bit about the Scorpio and some retro PC cards. [email protected] us about console retro gaming and how he just got his Super Mario USA. While @Jason tells us about the day his parents threw out all his retro consoles. A sad day for any gamer. So listen and give us your feed back about your retro gaming experience!    


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  1. I dont even really know what Crossfire or SLI entails, but the original point of Tomcats post, was that PS4's older titles can't take advantage of the full GPU power of the PS4 Pro for whatever reason, and he was correct. It seems Boost mode typically gives the older titles roughly a 15-35% boost, which doesn't seem like much given the fact the PS4 Pro is more than twice as powerful as the PS4. Now Microsoft with Scorpio have said that pretty much all the older titles will be able to use all the extra power to run better, not just a portion of that power. As I've said, we won't really know how well the Scorpio will perform when it comes to older titles until E3 or whenever they start to make announcements. I'd expect we see way more than a 30% boost to older titles though. *Edit - So the question then becomes, since the older titles just work on Scoprio using the full power, is it much easier to simply get them running at full 4k than it would on the PS4 Pro, where older titles only have access to half the GPU. http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-back-compat-five-ways-your-existing-games-will-be-better
  2. Mostly BF1 GTAV Sharted Uncharted 3 last weekend, but it's been rather boring so far. May try to knock it out though.
  3. You do know when he said he turns off half the gpu, he could still be referring to turning off 1 of the 2 gpus. Both GPU's still are regarding as the complete GPU for the PS4 Pro. If I have 2 ovens in my kitchen, and I turn one off when we get slow, I can say I'm turning off half my kitchen, or I'm turning off my second oven. If I only have one huge oven, I don't say, I'm turning off my second oven. It's semantics. Even if it's physically one GPU, Cerny obviously thinks internally to himself as two GPU's, one that turns off and on based on demand. You don't say you're turning something off if it doesn't exist at all.
  4. As I've said, I really think it's all semantics. Cerny himself has said both things. We turn off the second GPU, and we turn off half the GPU. I think the main point would be does it act as a crossfired GPU. I don't know enough about any of that kind of tech to even know how to tell, and don't really feel like researching it. The only reason this was even brought up, was because we were discussing if we think Scorpio, you know, the entire purpose of this thread, will be getting a lot of "patches" for its current library to bring them up to take advantage of the hardware. Tomcat said he thought the reason the PS4 hasn't gotten a lot of support was because of the GPU setup. If Scorpio does get a lot more support than the PS4 Pro in terms of those types of patches, then the question would be why. Unfortunately, we won't know any of that until at least E3.
  5. Well Cerny himself said they turn off the second GPU. And I know I'm going out on a limb here, but I'm guessing he's probably quite a bit smarter than a self proclaimed smart guy on this board when it comes to talking about the PS4 Pro, so I think I'll believe him.
  6. Don't consoles not have physical GPU's like a PC does. It's all put into a SOC? So even if a console had essentially put 2 identical GPU's side by side, it'd still appear to be one GPU because it's all just baked into the chip? http://www.theverge.com/2016/10/20/13350476/sony-ps4-pro-mark-cerny-4k-games-psvr-graphics So is Cerny lying now?
  7. Once again, I think any common sense when reading Tomcats post isn't reading that as him comparing the Xbox One S boost mode to Sony's in performance, but in concept. Whenever anyone is buying a better piece of hardware, their automatic assumption should be my games will perform better on the new more powerful hardware. I'm not a specs or tech guy, but if I buy a Scorpio and see its 4-5x more powerful than a regular Xbox One, my automatic expectation is that it'll run my older games that may have struggled better in some ways. That wasn't the case with the PS4 Pro until they enabled Boost mode. For as much as Sony has really been great this gen, that just seems like a big oversight, and it kind of makes more sense why so few people seemed enthusiastic about it at launch. All Tomcat stated, at least how I read it, was that MS had always had that feature, however limited it was due to the limited upgrade in hardware, and for the most part avoided talking about it. When some of their people did mention it at E3 when asked, it was actually taken negatively for some reason. I don't even know if it's a feature, or just the way software is coded for Xbox compared to Sony, but it just worked. For the most part I'm pretty sure Sony never officially marketed boost mode either though, it just showed up in the Preview Update and people started talking about it, because obviously with such a big leap in hardware capabilities, the boost mode meant much more. So yeah, "Ponies" had more to be excited about. They just should have been that excited from the start and it should have been a big marketing point before the Pro even shipped. Either way, I feel like a huge part of this thread has turned into an argument over semantics. I'm glad the PS4 Pro does have the boost mode now, and the assumption is going forward every game will hopefully be taking advantage of the Pro's added power, and I can't wait to see exactly what MS show for the Scorpio, and just how many older titles get real upgrades to 4k or even possible real FPS boosts to 60fps from 30fps. Not just the "boost" mode bumps to stable framerates or stable resolutions for dynamics scaling.
  8. I never paid attention to the actual speed in the past, but I intend to buy Uncharted 4 or Horizon Zero Dawn at some point, so I'll see how quick they download when I do.
  9. Thanks. I always wanted to try to keep track of games I play, and my backlog. I feel it kind of helps me actually start to work towards playing all the games I buy, but never start. I was actually pretty surprised looking back through my Achievements List on Xbox, just how many games I actually did finish the past few years, cause all I remember really playing a lot of are all the big multiplayer games, Destiny for a full year, then Division, then Overwatch (which I realize I didn't even list), then Forza Horizon 3, then BF1 non stop. It's why I welcome this whole first quarter of "Xbox has no games!", I finally have time to go back and start playing a lot of these games I skipped.
  10. I enjoyed Dead Rising 3, but Dead Rising 4 just looked ldentical to it in so many ways. Graphically it looked identical, setting looked more or less identical, and weapons and other videos they showed looked so similar. I own it, but am in no rush to play it at this point. I'll get to it eventually, along with the rest of my backlog.
  11. I took his point to mean that Microsoft just automatically has it built into the console, or that they do all the work automatically in the background, and always had. Sony released the Pro without a boost mode, which seems like a pretty huge oversight if you're releasing a brand new 2.5x+ more powerful console, and didn't think to make sure old games could take advantage of that hardware. I know when I first read Bloodborne ran the same, and still couldn't run at 30fps on the Pro was shocking. Of course a boost mode would be more exciting on better hardware, but it also still sounds like Bloodborne, while running better, still can't run a solid 30fps in boost mode can it? That still seems like while boost mode is nice, its still not taking full advantage of the what the Pro should be able to do. We still need to wait for the Scorpio to see if it fully delivers on what it's claiming for older titles as well though. I'd fully expect older games to run a rock solid FPS on Scorpio if they are running the same resolution as before.
  12. GPU Clock I guess Xbox One S releases today and we finally have detailed data on exactly how the new console is faster than the original model. What's more, we've had access to production hardware for several days now, meaning we can test it. The bottom line is this: Xbox One S has a GPU clock-speed of 914MHz, up from 853MHz in the older unit. That's a 7.1 per cent increase and ESRAM bandwidth increases in line, taking that up to 218GB/s effective. Some games see no difference - others run noticeably faster. http://www.eurogamer.net/articles/digitalfoundry-2016-xbox-one-s-has-a-gpu-overclock-and-we-have-benchmarked-it https://www.youtube.com/watch?time_continue=180&v=Ju5cTcrWy4E If they had unlocked frame-rate then they typicallyr an better frame rates.
  13. Don't think that's it either, thats from 2013. He means the Xbox One S had slightly better CPU/GPU than the original Xbox One. So games with dynamic scaling just ran at better resolution/framerates more often than the original Xbox because of the slight bump in power.
  14. To be fair, aren't those the dynamic scaling games? Or any game? I thought thats why MS is really pushing devs to use dynamic scaling if they can, so the improvements in hardware will improve game performance automatically.