Hey I fixed that! For some reason it was always defaulting to private when I would log on. Anybody raiding this week? I did it for the first time last weekend and got to the second jumping puzzle. I got a bunch of moldering shards and some 300+ boots. Are Raid runs per character or per account now?
Yeah that mission without taken is fucking annoying. I can only imagine what its like with captains throwing blind bubbles all over the place or centruions trying to knock you off the platforms. Is the boss a taken version of Skolas?
Just think of the show as a remimagining of the Batman mythos and you'll be fine. Most of the stuff that takes place in this show has very little to do with any of the iterations of Batman's origin seen so far.
Edit: Also, what @Wild said This can apply to pretty much any superhero story being told in a different medium btw. Adhere to the basics of the classic origin but make adaptations and add new wrinkles when needed or necessary. Their all just myths anyway. No need to adhere to some strict notion of continuity for fictional characters beyind the needs of the immediate story and setting. Just stay consistent within those parameters.
I've been having good luck with the 3 of coins too. I used it last night and dot a Hereafter Sniper on a heroic strike. I think you have to pick and choose when to use them for best results. Bosses on Dailies, Nightfalls and Heroics seem to yeild the best chances. Which part do you have trouble on the daily yesterday? the regular boss or the secret room part?
As far as I know, and again I could be wrong I'm new to GTA online's mechanics, nothing that you can pay real money for in GTA Online has is unavailable to those who choose not to buy. It would just take longer for you to accumulate that money in the game, no? If my aim in GTA online is to play competitively, then the way they structured their monetization is a problem. Most people play GTA online to dick around, make cool stunt films or do the heists. Competitive play isn't the focus like it is in a shooter like Destiny. I can spen tons of time in GTA online and never touch the online modes. What I was commending Rockstar on is the addition of Heists, new game modes, director and editor modes and weapons and outfits... FOR FREE. If you want to pay real money to get some of that stuff, you can, but you're never locked out of content becuase you choose not to pay for it. As I said earlier in the thread, if there's a way to earn "silver" in the game wtithout spending real money, cool. But I don't know if that's the case.
How? They've been updating constantly with free stuff. Constant added content with no additional cost for a 60 dollar game. Bungie is charging you for little emotes and cosmetic shit after already getting 120 bucks max out of their player base. Now if you're talking about GTA online's community, that's a different story.
I think people are thinking that we're going to get Crota and HOW sized DLC for free and the microtransactions will cover that cost. I HIGHLY doubt that. If they are plaaning on releasing Destiny 2 this time next year, they are going to be in full on Dev mode for that game. I think at most we'll get a few new quests in existing environments, maybe a few new bounties, game modes and weapons... but I'd be SHOCKED if we got any new strikes or Raids or story missions. I could be wrong but given Bungie's track record with this game, I wouldn't expect too much from the "free content".
A good model would be what Rockstar has been quietly doing with GTA online. That model I have ZERO problems with because I don't feel nickel and dimed by them.