• Announcements

    • SFLUFAN

      D1P 2017 Charity Campaign for The Life You Can Save: $1,565 (as of May 15, 2017)   12/12/2016

      I've decided to extend our charity campaign for The Life You Can Save organizations for the entirety of 2017 so feel free to contribute at any time!  Periodically through the year, I'll have game giveaways for those who have donated to the campaign as a "thank you" for supporting this worthy endeavor!
    • Jason

      Update on the single-device/browser login restriction issue some people are having.   04/04/2017

      4/7/2017 update: Now people who've been affected by this are saying that it went away on its own after about a week. So I dunno, if this would really hugely inconvenience you try to not log in on additional devices/browsers until the 4.2 update that's supposed to hopefully resolve this for good.   original announcement: For a long time now, D1P has been limited to three logins at a time; logging in on a fourth device or browser would log you out everywhere else. Unfortunately, multiple people have been reporting that they've started experiencing being limited to ONE login at a time.   The good news is, Invision Power Services (the company that makes our forum software) is aware of the issue and will be addressing it in version 4.2 of the software, which is the next big update. The bad news is, they announced about a month ago (the beginning of March 2017) that the update will be coming out in "mid 2017", so we probably have at least another couple of months to go before this is resolved.   In the meantime, I apologize to those affected for the inconvenience, and would suggest to everyone else to not log in to additional devices until this is resolved if this is something you don't want to have to have to deal with. I'm still not 100% sure on why it's not affecting everyone and why it didn't hit everyone affected at the same time, but the timing of when the reports of this started here mostly lines up with when I've seen reports of other sites having this issue starting, and I suspect that the problem is trickling in because of people happening to hit a fourth login that logs them out everywhere else, and then proceeding to be limited to one login at a time after that.
    • SFLUFAN

      D1Pcast Episode 26: The Retro Show   04/19/2017

      It's time to have that talk with your kids. No not THAT talk, the talk about retro games and how much better things were back in our days! We have @Reputator join us and talk a bit about the Scorpio and some retro PC cards. [email protected] us about console retro gaming and how he just got his Super Mario USA. While @Jason tells us about the day his parents threw out all his retro consoles. A sad day for any gamer. So listen and give us your feed back about your retro gaming experience!    

nobody

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  1. I read an interesting comparison on prey. Prey is a homage to system shock, and dishonored is a homage to thief. It would be pretty cool if arkane continued that and went on to make other games that were basically just newer reimagining of old classic series. each series more similar to specific old classics then each other.
  2. oh thats cool. I tested it, and if I use the steam api option (i assume its the same from regular controller input too) for the weapon wheel its hold to keep it open, but if I use the mouse wheel scroll option it just opens it and leaves it open til something is selected. That creates some interesting options when it comes to steam controller customization.
  3. does that just cycle? is there no way to open up the weapon wheel/spiral?
  4. anyone playing this on a keyboard? whats the button to open the weapon wheel? I cant seem to find it in the controls menu. and I need it for complicated steam controller reasons.
  5. I actually really like the backtracking in this game. I know that sounds really weird, but the thing is I almost never use the map, and I almost always turn off the objective trackers. I fully explore all the areas, and I have a pretty good idea of how everything connects, and where things are. I often have these moments where im like ok i need to get to this certain spot, so I stop and just think about where exactly that is, then about where I am and how I need to get there. even simple things like where is the nearest recylcer/fabricator, or med bay. I love a well designed map that rewards the player for learning the layout of the land. If I was always going forward that wouldn't be the case. it would still be pretty good to a certain extent, but I wouldn't have that same feeling because anything I learned in the past would become irrelevant moving forward until i playthrough it again. it almost feels like dead rising 1 or 2 in that regard, but applied to a more linear style of experience.
  6. no. probably close to mid game. that level in general is very unique. though now that i think about not killing the doctor chick might have an impact on things as well.
  7. story wise killing certain characters doesn't matter aside from the end story, and the effect of total chaos in the game world. however there is 1 specific character that can have big changes on the world depending on how you interact with him.
  8. so I got enough alien powers to "overflow" the weapon wheel. and then the changes that caused to the weapon wheel really tripped me out for a bit. Also the way that the audio logs is done in this game is really top notch. most games have issues when there is too much audio trying to play at once. between story, and pickign up multiple audio logs the game manages it better then anything else i think ive ever played. also just want to say again that damn the level design is really fucking amazing. im 20 hours in and just made it to the crew quarters. i've been exploring everything, and it is truly amazing how everything weaves together. from the larger design of connecting various sections together, to the more simple aspect of just small little puzzles to get into side areas. often times I find a way in 1 way and while in there I find other ways i could of taken in and then follow those paths out to find other interesting things. Its the most non linear, linear game i've played. quite remarkable for a game thats basically just follow the way points.
  9. funny. I use the gloo gun for drones. use it to put em down then hack em.
  10. The grenades in this game are so good. I use EMP nades to knock out the bad transistors that shock you if you get by the quickly repair it, I use the recycler nades to clear obstacles without needing to upgrade lift ability. and the nullwave nades to nutrilize the really dangerous enemies.
  11. 1) nothing wrong with having a variety of armor to choose from. even if you only ever use one, its nice to have options 2) agreed totally 3 I have mixed feelings about this. because running low on herbs and having to gather them again creates a prolonged feeling of weakness, where you don't feel liek you are at full strength, and it makes you question if you should be fighting everything in sight right now or not. and I like games that make me feel powerful, but still make me want to run from time to time. but I can also see why people dont like it and it can be annoying. 4) while I agree on this its a very common problem in a lot of games, so i have just sorta accepted it.
  12. I used telekinesis for that
  13. so I was watching a review of prey, and he went super in depth on this exact part (which im not to yet)